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https://github.com/TorqueGameEngines/Torque3D.git
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Just the functional assimp lib rather than the entire assimp repository unnecessarily.
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1747 changed files with 9012 additions and 925008 deletions
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@ -2,8 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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@ -67,7 +66,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifdef ASSIMP_API
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# include <memory>
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# include <assimp/DefaultIOSystem.h>
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# include <assimp/ByteSwapper.h>
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# include "ByteSwapper.h"
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#else
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# include <memory>
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# define AI_SWAP4(p)
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@ -170,7 +169,7 @@ namespace glTF
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#define AI_GLB_MAGIC_NUMBER "glTF"
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#ifdef ASSIMP_API
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#include <assimp/Compiler/pushpack1.h>
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#include "./../include/assimp/Compiler/pushpack1.h"
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#endif
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//! For the KHR_binary_glTF extension (binary .glb file)
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@ -185,7 +184,7 @@ namespace glTF
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} PACK_STRUCT;
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#ifdef ASSIMP_API
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#include <assimp/Compiler/poppack1.h>
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#include "./../include/assimp/Compiler/poppack1.h"
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#endif
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@ -381,7 +380,7 @@ namespace glTF
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};
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//! Base class for all glTF top-level objects
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//! Base classe for all glTF top-level objects
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struct Object
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{
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std::string id; //!< The globally unique ID used to reference this object
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@ -650,7 +649,7 @@ namespace glTF
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int width, height;
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private:
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std::unique_ptr<uint8_t[]> mData;
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uint8_t* mData;
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size_t mDataLength;
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public:
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@ -665,7 +664,7 @@ namespace glTF
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{ return mDataLength; }
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inline const uint8_t* GetData() const
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{ return mData.get(); }
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{ return mData; }
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inline uint8_t* StealData();
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