Just the functional assimp lib rather than the entire assimp repository unnecessarily.

This commit is contained in:
Areloch 2019-02-28 16:37:15 -06:00
parent 0f7641a282
commit e9ea38eda3
1747 changed files with 9012 additions and 925008 deletions

View file

@ -3,8 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2018, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
@ -53,9 +52,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_3D_IMPORTER
#include "UnrealLoader.h"
#include <assimp/StreamReader.h>
#include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include "StreamReader.h"
#include "ParsingUtils.h"
#include "fast_atof.h"
#include "ConvertToLHProcess.h"
#include <assimp/Importer.hpp>
@ -153,9 +152,9 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
a_path = extension+"_a.3d";
uc_path = extension+".uc";
ASSIMP_LOG_DEBUG_F( "UNREAL: data file is ", d_path);
ASSIMP_LOG_DEBUG_F("UNREAL: aniv file is ", a_path);
ASSIMP_LOG_DEBUG_F("UNREAL: uc file is ", uc_path);
DefaultLogger::get()->debug("UNREAL: data file is " + d_path);
DefaultLogger::get()->debug("UNREAL: aniv file is " + a_path);
DefaultLogger::get()->debug("UNREAL: uc file is " + uc_path);
// and open the files ... we can't live without them
std::unique_ptr<IOStream> p(pIOHandler->Open(d_path));
@ -179,7 +178,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
tri.mVertex[i] = d_reader.GetI2();
if (tri.mVertex[i] >= numTris) {
ASSIMP_LOG_WARN("UNREAL: vertex index out of range");
DefaultLogger::get()->warn("UNREAL: vertex index out of range");
tri.mVertex[i] = 0;
}
}
@ -324,7 +323,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
}
}
else {
ASSIMP_LOG_ERROR("Unable to open .uc file");
DefaultLogger::get()->error("Unable to open .uc file");
}
std::vector<Unreal::TempMat> materials;