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https://github.com/TorqueGameEngines/Torque3D.git
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Just the functional assimp lib rather than the entire assimp repository unnecessarily.
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1747 changed files with 9012 additions and 925008 deletions
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@ -2,8 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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@ -44,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_TEXTURE_TRANSFORM_H_INCLUDED
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#define AI_TEXTURE_TRANSFORM_H_INCLUDED
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#include <assimp/BaseImporter.h>
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#include "BaseImporter.h"
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#include "BaseProcess.h"
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#include <assimp/material.h>
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@ -65,14 +64,14 @@ namespace Assimp {
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/** Small helper structure representing a shortcut into the material list
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* to be able to update some values quickly.
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*/
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struct TTUpdateInfo {
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TTUpdateInfo() AI_NO_EXCEPT
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: directShortcut(nullptr)
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, mat(nullptr)
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, semantic(0)
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, index(0) {
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// empty
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}
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struct TTUpdateInfo
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{
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TTUpdateInfo() :
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directShortcut (NULL)
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, mat (NULL)
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, semantic (0)
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, index (0)
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{}
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//! Direct shortcut, if available
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unsigned int* directShortcut;
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@ -88,14 +87,15 @@ struct TTUpdateInfo {
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// ---------------------------------------------------------------------------
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/** Helper class representing texture coordinate transformations
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*/
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struct STransformVecInfo : public aiUVTransform {
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STransformVecInfo() AI_NO_EXCEPT
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: uvIndex(0)
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, mapU(aiTextureMapMode_Wrap)
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, mapV(aiTextureMapMode_Wrap)
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, lockedPos(AI_TT_UV_IDX_LOCK_NONE) {
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// empty
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}
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struct STransformVecInfo : public aiUVTransform
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{
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STransformVecInfo()
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: uvIndex (0)
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, mapU (aiTextureMapMode_Wrap)
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, mapV (aiTextureMapMode_Wrap)
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, lockedPos (AI_TT_UV_IDX_LOCK_NONE)
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{}
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//! Source texture coordinate index
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unsigned int uvIndex;
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