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https://github.com/TorqueGameEngines/Torque3D.git
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Just the functional assimp lib rather than the entire assimp repository unnecessarily.
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1747 changed files with 9012 additions and 925008 deletions
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@ -2,8 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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@ -47,9 +46,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "StepExporter.h"
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#include "ConvertToLHProcess.h"
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#include <assimp/Bitmap.h>
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#include <assimp/BaseImporter.h>
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#include <assimp/fast_atof.h>
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#include "Bitmap.h"
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#include "BaseImporter.h"
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#include "fast_atof.h"
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#include <assimp/SceneCombiner.h>
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#include <iostream>
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#include <ctime>
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@ -57,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <map>
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#include <list>
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#include <memory>
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#include <assimp/Exceptional.h>
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#include "Exceptional.h"
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#include <assimp/DefaultIOSystem.h>
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#include <assimp/IOSystem.hpp>
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#include <assimp/scene.h>
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@ -162,7 +161,7 @@ void StepExporter::WriteFile()
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// see http://shodhganga.inflibnet.ac.in:8080/jspui/bitstream/10603/14116/11/11_chapter%203.pdf
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// note, that all realnumber values must be comma separated in x files
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mOutput.setf(std::ios::fixed);
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// precision for double
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// precission for double
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// see http://stackoverflow.com/questions/554063/how-do-i-print-a-double-value-with-full-precision-using-cout
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mOutput.precision(16);
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