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https://github.com/TorqueGameEngines/Torque3D.git
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Just the functional assimp lib rather than the entire assimp repository unnecessarily.
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parent
0f7641a282
commit
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1747 changed files with 9012 additions and 925008 deletions
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@ -3,8 +3,7 @@
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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@ -50,8 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// internal headers
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#include "RawLoader.h"
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#include <assimp/ParsingUtils.h>
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#include <assimp/fast_atof.h>
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#include "ParsingUtils.h"
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#include "fast_atof.h"
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#include <memory>
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#include <assimp/IOSystem.hpp>
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#include <assimp/DefaultLogger.hpp>
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@ -160,7 +159,7 @@ void RAWImporter::InternReadFile( const std::string& pFile,
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}
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if (num != 12 && num != 9)
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{
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ASSIMP_LOG_ERROR("A line may have either 9 or 12 floats and an optional texture");
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DefaultLogger::get()->error("A line may have either 9 or 12 floats and an optional texture");
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continue;
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}
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@ -244,11 +243,8 @@ void RAWImporter::InternReadFile( const std::string& pFile,
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{
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cc = &pScene->mRootNode;
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pScene->mRootNode->mNumChildren = 0;
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} else {
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cc = new aiNode*[pScene->mRootNode->mNumChildren];
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memset(cc, 0, sizeof(aiNode*) * pScene->mRootNode->mNumChildren);
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pScene->mRootNode->mChildren = cc;
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}
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else cc = pScene->mRootNode->mChildren = new aiNode*[pScene->mRootNode->mNumChildren];
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pScene->mNumMaterials = pScene->mNumMeshes;
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aiMaterial** mats = pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
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