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https://github.com/TorqueGameEngines/Torque3D.git
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Just the functional assimp lib rather than the entire assimp repository unnecessarily.
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0f7641a282
commit
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1747 changed files with 9012 additions and 925008 deletions
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@ -3,8 +3,7 @@
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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@ -50,15 +49,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// internal headers
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#include "ProcessHelper.h"
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#include "FindDegenerates.h"
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#include <assimp/Exceptional.h>
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#include "Exceptional.h"
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using namespace Assimp;
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//remove mesh at position 'index' from the scene
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static void removeMesh(aiScene* pScene, unsigned const index);
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//correct node indices to meshes and remove references to deleted mesh
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static void updateSceneGraph(aiNode* pNode, unsigned const index);
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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FindDegeneratesProcess::FindDegeneratesProcess()
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@ -90,52 +84,11 @@ void FindDegeneratesProcess::SetupProperties(const Importer* pImp) {
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void FindDegeneratesProcess::Execute( aiScene* pScene) {
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ASSIMP_LOG_DEBUG("FindDegeneratesProcess begin");
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for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
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{
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//Do not process point cloud, ExecuteOnMesh works only with faces data
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if ((pScene->mMeshes[i]->mPrimitiveTypes != aiPrimitiveType::aiPrimitiveType_POINT) && ExecuteOnMesh(pScene->mMeshes[i])) {
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removeMesh(pScene, i);
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--i; //the current i is removed, do not skip the next one
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}
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}
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ASSIMP_LOG_DEBUG("FindDegeneratesProcess finished");
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}
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static void removeMesh(aiScene* pScene, unsigned const index) {
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//we start at index and copy the pointers one position forward
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//save the mesh pointer to delete it later
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auto delete_me = pScene->mMeshes[index];
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for (unsigned i = index; i < pScene->mNumMeshes - 1; ++i) {
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pScene->mMeshes[i] = pScene->mMeshes[i+1];
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}
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pScene->mMeshes[pScene->mNumMeshes - 1] = nullptr;
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--(pScene->mNumMeshes);
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delete delete_me;
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//removing a mesh also requires updating all references to it in the scene graph
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updateSceneGraph(pScene->mRootNode, index);
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}
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static void updateSceneGraph(aiNode* pNode, unsigned const index) {
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for (unsigned i = 0; i < pNode->mNumMeshes; ++i) {
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if (pNode->mMeshes[i] > index) {
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--(pNode->mMeshes[i]);
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continue;
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}
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if (pNode->mMeshes[i] == index) {
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for (unsigned j = i; j < pNode->mNumMeshes -1; ++j) {
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pNode->mMeshes[j] = pNode->mMeshes[j+1];
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}
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--(pNode->mNumMeshes);
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--i;
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continue;
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}
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}
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//recurse to all children
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for (unsigned i = 0; i < pNode->mNumChildren; ++i) {
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updateSceneGraph(pNode->mChildren[i], index);
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DefaultLogger::get()->debug("FindDegeneratesProcess begin");
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for (unsigned int i = 0; i < pScene->mNumMeshes;++i){
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ExecuteOnMesh( pScene->mMeshes[ i ] );
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}
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DefaultLogger::get()->debug("FindDegeneratesProcess finished");
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}
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static ai_real heron( ai_real a, ai_real b, ai_real c ) {
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@ -171,7 +124,7 @@ static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported mesh
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bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
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void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
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mesh->mPrimitiveTypes = 0;
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std::vector<bool> remove_me;
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@ -207,7 +160,7 @@ bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
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// NOTE: we set the removed vertex index to an unique value
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// to make sure the developer gets notified when his
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// application attempts to access this data.
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// application attemps to access this data.
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face.mIndices[ face.mNumIndices ] = 0xdeadbeef;
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if(first) {
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@ -273,28 +226,33 @@ evil_jump_outside:
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if (&face_src != &face_dest) {
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// clear source
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face_src.mNumIndices = 0;
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face_src.mIndices = nullptr;
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face_src.mIndices = NULL;
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}
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}
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else {
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// Otherwise delete it if we don't need this face
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delete[] face_src.mIndices;
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face_src.mIndices = nullptr;
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face_src.mIndices = NULL;
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face_src.mNumIndices = 0;
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}
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}
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// Just leave the rest of the array unreferenced, we don't care for now
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mesh->mNumFaces = n;
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if (!mesh->mNumFaces) {
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//The whole mesh consists of degenerated faces
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//signal upward, that this mesh should be deleted.
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ASSIMP_LOG_DEBUG("FindDegeneratesProcess removed a mesh full of degenerated primitives");
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return true;
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// WTF!?
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// OK ... for completeness and because I'm not yet tired,
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// let's write code that willl hopefully never be called
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// (famous last words)
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// OK ... bad idea.
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throw DeadlyImportError("Mesh is empty after removal of degenerated primitives ... WTF!?");
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}
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}
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if (deg && !DefaultLogger::isNullLogger()) {
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ASSIMP_LOG_WARN_F( "Found ", deg, " degenerated primitives");
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if (deg && !DefaultLogger::isNullLogger())
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{
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char s[64];
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ASSIMP_itoa10(s,deg);
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DefaultLogger::get()->warn(std::string("Found ") + s + " degenerated primitives");
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}
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return false;
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}
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