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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-17 13:43:48 +00:00
Just the functional assimp lib rather than the entire assimp repository unnecessarily.
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parent
0f7641a282
commit
e9ea38eda3
1747 changed files with 9012 additions and 925008 deletions
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@ -2,8 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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@ -52,9 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "FBXImportSettings.h"
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#include "FBXDocumentUtil.h"
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#include "FBXProperties.h"
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#include <assimp/ByteSwapper.h>
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#include <algorithm> // std::transform
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#include "ByteSwapper.h"
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namespace Assimp {
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namespace FBX {
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@ -84,12 +81,11 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
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std::string templateName;
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// lower-case shading because Blender (for example) writes "Phong"
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std::transform(shading.begin(), shading.end(), shading.begin(), ::tolower);
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if(shading == "phong") {
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const char* const sh = shading.c_str();
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if(!strcmp(sh,"phong")) {
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templateName = "Material.FbxSurfacePhong";
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}
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else if(shading == "lambert") {
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else if(!strcmp(sh,"lambert")) {
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templateName = "Material.FbxSurfaceLambert";
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}
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else {
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@ -295,40 +291,40 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
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if(FileName) {
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fileName = ParseTokenAsString(GetRequiredToken(*FileName,0));
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}
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}
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if(RelativeFilename) {
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relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
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}
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if(Content) {
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//this field is omitted when the embedded texture is already loaded, let's ignore if it's not found
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try {
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const Token& token = GetRequiredToken(*Content, 0);
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const char* data = token.begin();
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if (!token.IsBinary()) {
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DOMWarning("video content is not binary data, ignoring", &element);
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}
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else if (static_cast<size_t>(token.end() - data) < 5) {
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DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
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}
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else if (*data != 'R') {
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DOMWarning("video content is not raw binary data, ignoring", &element);
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}
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else {
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// read number of elements
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uint32_t len = 0;
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::memcpy(&len, data + 1, sizeof(len));
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AI_SWAP4(len);
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//this field is ommited when the embedded texture is already loaded, let's ignore if it´s not found
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try {
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const Token& token = GetRequiredToken(*Content, 0);
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const char* data = token.begin();
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if (!token.IsBinary()) {
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DOMWarning("video content is not binary data, ignoring", &element);
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}
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else if (static_cast<size_t>(token.end() - data) < 5) {
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DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
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}
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else if (*data != 'R') {
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DOMWarning("video content is not raw binary data, ignoring", &element);
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}
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else {
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// read number of elements
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uint32_t len = 0;
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::memcpy(&len, data + 1, sizeof(len));
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AI_SWAP4(len);
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contentLength = len;
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contentLength = len;
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content = new uint8_t[len];
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::memcpy(content, data + 5, len);
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}
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} catch (runtime_error runtimeError) {
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//we don't need the content data for contents that has already been loaded
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}
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content = new uint8_t[len];
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::memcpy(content, data + 5, len);
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}
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} catch (runtime_error runtimeError) {
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//we don´t need the content data for contents that has already been loaded
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}
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}
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props = GetPropertyTable(doc,"Video.FbxVideo",element,sc);
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