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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-17 21:53:47 +00:00
Just the functional assimp lib rather than the entire assimp repository unnecessarily.
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parent
0f7641a282
commit
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1747 changed files with 9012 additions and 925008 deletions
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@ -2,8 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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@ -49,9 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/IOStream.hpp>
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#include <assimp/Exporter.hpp>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/StringUtils.h>
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#include <assimp/Exceptional.h>
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#include "Exceptional.h"
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#include "3MFXmlTags.h"
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#include "D3MFOpcPackage.h"
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@ -117,7 +115,6 @@ bool D3MFExporter::exportArchive( const char *file ) {
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if ( nullptr == m_zipArchive ) {
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return false;
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}
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ok |= exportContentTypes();
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ok |= export3DModel();
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ok |= exportRelations();
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@ -128,6 +125,7 @@ bool D3MFExporter::exportArchive( const char *file ) {
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return ok;
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}
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bool D3MFExporter::exportContentTypes() {
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mContentOutput.clear();
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@ -154,11 +152,7 @@ bool D3MFExporter::exportRelations() {
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mRelOutput << "<Relationships xmlns=\"http://schemas.openxmlformats.org/package/2006/relationships\">";
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for ( size_t i = 0; i < mRelations.size(); ++i ) {
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if ( mRelations[ i ]->target[ 0 ] == '/' ) {
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mRelOutput << "<Relationship Target=\"" << mRelations[ i ]->target << "\" ";
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} else {
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mRelOutput << "<Relationship Target=\"/" << mRelations[ i ]->target << "\" ";
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}
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mRelOutput << "<Relationship Target=\"/" << mRelations[ i ]->target << "\" ";
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mRelOutput << "Id=\"" << mRelations[i]->id << "\" ";
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mRelOutput << "Type=\"" << mRelations[ i ]->type << "\" />";
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mRelOutput << std::endl;
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@ -182,10 +176,6 @@ bool D3MFExporter::export3DModel() {
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mModelOutput << "<" << XmlTag::resources << ">";
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mModelOutput << std::endl;
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writeMetaData();
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writeBaseMaterials();
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writeObjects();
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@ -212,63 +202,6 @@ void D3MFExporter::writeHeader() {
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mModelOutput << std::endl;
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}
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void D3MFExporter::writeMetaData() {
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if ( nullptr == mScene->mMetaData ) {
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return;
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}
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const unsigned int numMetaEntries( mScene->mMetaData->mNumProperties );
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if ( 0 == numMetaEntries ) {
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return;
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}
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const aiString *key = nullptr;
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const aiMetadataEntry *entry(nullptr);
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for ( size_t i = 0; i < numMetaEntries; ++i ) {
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mScene->mMetaData->Get( i, key, entry );
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std::string k( key->C_Str() );
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aiString value;
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mScene->mMetaData->Get( k, value );
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mModelOutput << "<" << XmlTag::meta << " " << XmlTag::meta_name << "=\"" << key->C_Str() << "\">";
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mModelOutput << value.C_Str();
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mModelOutput << "</" << XmlTag::meta << ">" << std::endl;
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}
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}
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void D3MFExporter::writeBaseMaterials() {
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mModelOutput << "<basematerials id=\"1\">\n";
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std::string strName, hexDiffuseColor , tmp;
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for ( size_t i = 0; i < mScene->mNumMaterials; ++i ) {
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aiMaterial *mat = mScene->mMaterials[ i ];
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aiString name;
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if ( mat->Get( AI_MATKEY_NAME, name ) != aiReturn_SUCCESS ) {
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strName = "basemat_" + to_string( i );
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} else {
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strName = name.C_Str();
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}
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aiColor4D color;
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if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
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hexDiffuseColor.clear();
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tmp.clear();
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hexDiffuseColor = "#";
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tmp = DecimalToHexa( color.r );
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hexDiffuseColor += tmp;
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tmp = DecimalToHexa( color.g );
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hexDiffuseColor += tmp;
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tmp = DecimalToHexa( color.b );
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hexDiffuseColor += tmp;
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tmp = DecimalToHexa( color.a );
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hexDiffuseColor += tmp;
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} else {
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hexDiffuseColor = "#FFFFFFFF";
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}
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mModelOutput << "<base name=\""+strName+"\" "+" displaycolor=\""+hexDiffuseColor+"\" />\n";
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}
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mModelOutput << "</basematerials>\n";
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}
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void D3MFExporter::writeObjects() {
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if ( nullptr == mScene->mRootNode ) {
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return;
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@ -308,9 +241,7 @@ void D3MFExporter::writeMesh( aiMesh *mesh ) {
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}
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mModelOutput << "</" << XmlTag::vertices << ">" << std::endl;
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const unsigned int matIdx( mesh->mMaterialIndex );
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writeFaces( mesh, matIdx );
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writeFaces( mesh );
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mModelOutput << "</" << XmlTag::mesh << ">" << std::endl;
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}
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@ -320,7 +251,7 @@ void D3MFExporter::writeVertex( const aiVector3D &pos ) {
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mModelOutput << std::endl;
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}
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void D3MFExporter::writeFaces( aiMesh *mesh, unsigned int matIdx ) {
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void D3MFExporter::writeFaces( aiMesh *mesh ) {
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if ( nullptr == mesh ) {
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return;
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}
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@ -332,8 +263,7 @@ void D3MFExporter::writeFaces( aiMesh *mesh, unsigned int matIdx ) {
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for ( unsigned int i = 0; i < mesh->mNumFaces; ++i ) {
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aiFace ¤tFace = mesh->mFaces[ i ];
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mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[ 0 ] << "\" v2=\""
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<< currentFace.mIndices[ 1 ] << "\" v3=\"" << currentFace.mIndices[ 2 ]
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<< "\" pid=\"1\" p1=\""+to_string(matIdx)+"\" />";
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<< currentFace.mIndices[ 1 ] << "\" v3=\"" << currentFace.mIndices[ 2 ] << "\"/>";
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mModelOutput << std::endl;
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}
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mModelOutput << "</" << XmlTag::triangles << ">";
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@ -394,5 +324,5 @@ void D3MFExporter::writeRelInfoToFile( const std::string &folder, const std::str
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} // Namespace D3MF
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} // Namespace Assimp
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#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
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#endif // ASSIMP_BUILD_NO3MF_EXPORTER
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#endif // ASSIMP_BUILD_NO_EXPORT
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