Just the functional assimp lib rather than the entire assimp repository unnecessarily.

This commit is contained in:
Areloch 2019-02-28 16:37:15 -06:00
parent 0f7641a282
commit e9ea38eda3
1747 changed files with 9012 additions and 925008 deletions

View file

@ -3,8 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2018, assimp team
Copyright (c) 2006-2017, assimp team
All rights reserved.
@ -68,9 +67,10 @@ namespace Assimp
// Multi elements - No.
// Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The
// values can be specified as constants, or as a formula depending on the coordinates.
void AMFImporter::ParseNode_Color() {
std::string profile;
CAMFImporter_NodeElement* ne;
void AMFImporter::ParseNode_Color()
{
std::string profile;
CAMFImporter_NodeElement* ne;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG;
@ -97,19 +97,15 @@ void AMFImporter::ParseNode_Color() {
MACRO_NODECHECK_LOOPEND("color");
ParseHelper_Node_Exit();
// check that all components was defined
if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
throw DeadlyImportError("Not all color components are defined.");
}
if(!(read_flag[0] && read_flag[1] && read_flag[2])) throw DeadlyImportError("Not all color components are defined.");
// check if <a> is absent. Then manualy add "a == 1".
if(!read_flag[3]) als.Color.a = 1;
// check if <a> is absent. Then manually add "a == 1".
if (!read_flag[3]) {
als.Color.a = 1;
}
}
}// if(!mReader->isEmptyElement())
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}
}// if(!mReader->isEmptyElement()) else
als.Composed = false;
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
@ -122,9 +118,10 @@ void AMFImporter::ParseNode_Color() {
// An available material.
// Multi elements - Yes.
// Parent element - <amf>.
void AMFImporter::ParseNode_Material() {
std::string id;
CAMFImporter_NodeElement* ne;
void AMFImporter::ParseNode_Material()
{
std::string id;
CAMFImporter_NodeElement* ne;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG;
@ -133,11 +130,9 @@ void AMFImporter::ParseNode_Material() {
// create new object.
ne = new CAMFImporter_NodeElement_Material(mNodeElement_Cur);
// and assign read data
// and assign read data
((CAMFImporter_NodeElement_Material*)ne)->ID = id;
// Check for child nodes
// Check for child nodes
if(!mReader->isEmptyElement())
{
bool col_read = false;
@ -158,11 +153,11 @@ void AMFImporter::ParseNode_Material() {
if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
MACRO_NODECHECK_LOOPEND("material");
ParseHelper_Node_Exit();
}
}// if(!mReader->isEmptyElement())
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}
}// if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
}
@ -185,13 +180,14 @@ void AMFImporter::ParseNode_Material() {
// Parent element - <amf>.
void AMFImporter::ParseNode_Texture()
{
std::string id;
uint32_t width = 0;
uint32_t height = 0;
uint32_t depth = 1;
std::string type;
bool tiled = false;
std::string enc64_data;
std::string id;
uint32_t width = 0;
uint32_t height = 0;
uint32_t depth = 1;
std::string type;
bool tiled = false;
std::string enc64_data;
CAMFImporter_NodeElement* ne;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG;
@ -204,34 +200,20 @@ void AMFImporter::ParseNode_Texture()
MACRO_ATTRREAD_LOOPEND;
// create new texture object.
CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur);
ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur);
CAMFImporter_NodeElement_Texture& als = *((CAMFImporter_NodeElement_Texture*)ne);// alias for convenience
// Check for child nodes
if (!mReader->isEmptyElement()) {
XML_ReadNode_GetVal_AsString(enc64_data);
}
if(!mReader->isEmptyElement()) XML_ReadNode_GetVal_AsString(enc64_data);
// check that all components was defined
if (id.empty()) {
throw DeadlyImportError("ID for texture must be defined.");
}
if (width < 1) {
Throw_IncorrectAttrValue("width");
}
if (height < 1) {
Throw_IncorrectAttrValue("height");
}
if (depth < 1) {
Throw_IncorrectAttrValue("depth");
}
if (type != "grayscale") {
Throw_IncorrectAttrValue("type");
}
if (enc64_data.empty()) {
throw DeadlyImportError("Texture data not defined.");
}
if(id.empty()) throw DeadlyImportError("ID for texture must be defined.");
if(width < 1) Throw_IncorrectAttrValue("width");
if(height < 1) Throw_IncorrectAttrValue("height");
if(depth < 1) Throw_IncorrectAttrValue("depth");
if(type != "grayscale") Throw_IncorrectAttrValue("type");
if(enc64_data.empty()) throw DeadlyImportError("Texture data not defined.");
// copy data
als.ID = id;
als.Width = width;
@ -239,11 +221,8 @@ void AMFImporter::ParseNode_Texture()
als.Depth = depth;
als.Tiled = tiled;
ParseHelper_Decode_Base64(enc64_data, als.Data);
// check data size
if ((width * height * depth) != als.Data.size()) {
throw DeadlyImportError("Texture has incorrect data size.");
}
// check data size
if((width * height * depth) != als.Data.size()) throw DeadlyImportError("Texture has incorrect data size.");
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
@ -263,8 +242,10 @@ void AMFImporter::ParseNode_Texture()
// <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>. Old name: <u1>, <u2>, <u3>, <v1>, <v2>, <v3>.
// Multi elements - No.
// Texture coordinates for every vertex of triangle.
void AMFImporter::ParseNode_TexMap(const bool pUseOldName) {
std::string rtexid, gtexid, btexid, atexid;
void AMFImporter::ParseNode_TexMap(const bool pUseOldName)
{
std::string rtexid, gtexid, btexid, atexid;
CAMFImporter_NodeElement* ne;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG;
@ -275,7 +256,7 @@ void AMFImporter::ParseNode_TexMap(const bool pUseOldName) {
MACRO_ATTRREAD_LOOPEND;
// create new texture coordinates object.
CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
CAMFImporter_NodeElement_TexMap& als = *((CAMFImporter_NodeElement_TexMap*)ne);// alias for convenience
// check data