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https://github.com/TorqueGameEngines/Torque3D.git
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commit
e97aaec302
1 changed files with 2 additions and 1 deletions
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@ -774,7 +774,8 @@ void RigidShape::processTick(const Move* move)
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// Update the physics based on the integration rate
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// Update the physics based on the integration rate
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S32 count = mDataBlock->integration;
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S32 count = mDataBlock->integration;
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updateWorkingCollisionSet(getCollisionMask());
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if (!mDisableMove)
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updateWorkingCollisionSet(getCollisionMask());
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for (U32 i = 0; i < count; i++)
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for (U32 i = 0; i < count; i++)
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updatePos(TickSec / count);
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updatePos(TickSec / count);
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