mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
commit
e97aaec302
1 changed files with 2 additions and 1 deletions
|
|
@ -774,7 +774,8 @@ void RigidShape::processTick(const Move* move)
|
|||
|
||||
// Update the physics based on the integration rate
|
||||
S32 count = mDataBlock->integration;
|
||||
updateWorkingCollisionSet(getCollisionMask());
|
||||
if (!mDisableMove)
|
||||
updateWorkingCollisionSet(getCollisionMask());
|
||||
for (U32 i = 0; i < count; i++)
|
||||
updatePos(TickSec / count);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue