mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-21 20:35:35 +00:00
Refactor GFXTextureArray
This commit is contained in:
parent
87dd7ffc4a
commit
e92e945912
7 changed files with 234 additions and 307 deletions
|
|
@ -35,6 +35,7 @@
|
|||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
#include "gfxTextureHandle.h"
|
||||
#endif
|
||||
#include "core/util/tVector.h"
|
||||
|
||||
|
||||
class GFXTextureProfile;
|
||||
|
|
@ -43,18 +44,30 @@ class GFXTextureObject;
|
|||
class GFXTextureArray : public StrongRefBase, public GFXResource
|
||||
{
|
||||
public:
|
||||
virtual bool fromTextureArray(const Vector<GFXTexHandle> &textureArray) = 0;
|
||||
virtual void init() = 0;
|
||||
virtual void set(U32 width, U32 height, U32 size, GFXFormat format, U32 mipLevels);
|
||||
virtual bool fromTextureArray(const Vector<GFXTexHandle> &textureArray);
|
||||
virtual void setTexture(const GFXTexHandle &texture, U32 slot);
|
||||
virtual void setToTexUnit(U32 tuNum) = 0;
|
||||
|
||||
|
||||
// GFXResource interface
|
||||
virtual void zombify() = 0;
|
||||
virtual void resurrect() = 0;
|
||||
virtual void Release() = 0;
|
||||
virtual void Release();
|
||||
|
||||
virtual const String describeSelf() const;
|
||||
|
||||
GFXFormat mFormat;
|
||||
U32 mWidth;
|
||||
U32 mHeight;
|
||||
U32 mArraySize;
|
||||
U32 mMipLevels;
|
||||
|
||||
Vector<GFXTexHandle> mTextures;
|
||||
|
||||
protected:
|
||||
virtual void _setTexture(const GFXTexHandle& texture, U32 slot) = 0;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue