Refactor GFXTextureArray

This commit is contained in:
Lukas Aldershaab 2021-01-01 21:05:11 +01:00
parent 87dd7ffc4a
commit e92e945912
7 changed files with 234 additions and 307 deletions

View file

@ -184,8 +184,11 @@ public:
void zombify() override {}
void resurrect() override {}
void Release() override {}
bool fromTextureArray(const Vector<GFXTexHandle> &textureArray) override { return true; }
virtual void setToTexUnit(U32 tuNum) { }
void setToTexUnit(U32 tuNum) override { }
void init() override { }
protected:
void _setTexture(const GFXTexHandle& texture, U32 slot) override { }
};
class GFXNullVertexBuffer : public GFXVertexBuffer