mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-19 14:43:47 +00:00
Force proper update of box probe when attenuation changes
Fixed multiple case sensitivity issues Adds GL ARB check for cubemap arrays for certain cases where the driver only supports the extension, not as core Fixes undeeded namespace declaration in an inline operator function Cleaned up/reordered some modules default in the data dir WIP of Das Boot test map Begun refactoring visualizer tools Added default cloud and water textures to core/rendering so water and cloud objects work correctly Added default Fog_Cube mesh so volumetric fog works correctly
This commit is contained in:
parent
142da31156
commit
e916d14440
697 changed files with 11775 additions and 7072 deletions
|
|
@ -35,7 +35,7 @@
|
|||
#include "core/stream/fileStream.h"
|
||||
#include "core/fileObject.h"
|
||||
#include "core/resourceManager.h"
|
||||
#include "console/simPersistId.h"
|
||||
#include "console/simPersistID.h"
|
||||
#include "T3D/gameFunctions.h"
|
||||
#include "postFx/postEffect.h"
|
||||
#include "renderInstance/renderProbeMgr.h"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue