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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 16:44:36 +00:00
correct mangled stopwatch logic
it was having issues with setting a time after pausing
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parent
5f1eec0e00
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1 changed files with 2 additions and 2 deletions
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@ -179,8 +179,8 @@ void GuiClockHud::setReverseTime(F32 time)
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// Set the current time in seconds.
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// Set the current time in seconds.
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mTimeReversed = true;
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mTimeReversed = true;
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mTimeOffset = S32(time * 1000) + Platform::getVirtualMilliseconds();
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mTimeOffset = S32(time * 1000) + Platform::getVirtualMilliseconds();
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mPausedTime = S32(F32(mTimeOffset + Platform::getVirtualMilliseconds()) / 1000);
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mSignificantTimeReached = false;
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mSignificantTimeReached = false;
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mPausedTime = getTime();
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}
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}
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void GuiClockHud::setTime(F32 time)
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void GuiClockHud::setTime(F32 time)
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@ -188,8 +188,8 @@ void GuiClockHud::setTime(F32 time)
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// Set the current time in seconds.
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// Set the current time in seconds.
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mTimeReversed = false;
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mTimeReversed = false;
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mTimeOffset = S32(time * 1000) - Platform::getVirtualMilliseconds();
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mTimeOffset = S32(time * 1000) - Platform::getVirtualMilliseconds();
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mPausedTime = S32(F32(mTimeOffset - Platform::getVirtualMilliseconds()) / 1000);
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mSignificantTimeReached = false;
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mSignificantTimeReached = false;
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mPausedTime = getTime();
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}
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}
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F32 GuiClockHud::getTime()
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F32 GuiClockHud::getTime()
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