try to load shapes during preload

it's half the point of the protocol
This commit is contained in:
AzaezelX 2025-07-06 19:51:55 -05:00
parent c138d838bb
commit e8ccb3443a
18 changed files with 63 additions and 71 deletions

View file

@ -461,7 +461,7 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
{
Con::printf("Validation required for shape asset: %s", mShapeAsset[i]->getAssetId());
Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(getShape(i).getPath());
Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(getShapeFile(i));
if (!fileRef)
{