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try to load shapes during preload
it's half the point of the protocol
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18 changed files with 63 additions and 71 deletions
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@ -461,7 +461,7 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
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{
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Con::printf("Validation required for shape asset: %s", mShapeAsset[i]->getAssetId());
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Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(getShape(i).getPath());
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Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(getShapeFile(i));
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if (!fileRef)
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{
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