try to load shapes during preload

it's half the point of the protocol
This commit is contained in:
AzaezelX 2025-07-06 19:51:55 -05:00
parent c138d838bb
commit e8ccb3443a
18 changed files with 63 additions and 71 deletions

View file

@ -896,7 +896,7 @@ bool ExplosionData::preload(bool server, String &errorStr)
}
}
if (mExplosionShapeAsset.notNull()) {
if (getExplosionShape()) {
// Resolve animations
explosionAnimation = getExplosionShape()->findSequence("ambient");