mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-04 04:50:31 +00:00
try to load shapes during preload
it's half the point of the protocol
This commit is contained in:
parent
c138d838bb
commit
e8ccb3443a
18 changed files with 63 additions and 71 deletions
|
|
@ -896,7 +896,7 @@ bool ExplosionData::preload(bool server, String &errorStr)
|
|||
}
|
||||
}
|
||||
|
||||
if (mExplosionShapeAsset.notNull()) {
|
||||
if (getExplosionShape()) {
|
||||
|
||||
// Resolve animations
|
||||
explosionAnimation = getExplosionShape()->findSequence("ambient");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue