try to load shapes during preload

it's half the point of the protocol
This commit is contained in:
AzaezelX 2025-07-06 19:51:55 -05:00
parent c138d838bb
commit e8ccb3443a
18 changed files with 63 additions and 71 deletions

View file

@ -896,7 +896,7 @@ bool ExplosionData::preload(bool server, String &errorStr)
}
}
if (mExplosionShapeAsset.notNull()) {
if (getExplosionShape()) {
// Resolve animations
explosionAnimation = getExplosionShape()->findSequence("ambient");

View file

@ -889,7 +889,7 @@ void GroundCover::_initShapes()
if ( mShapeAsset[i].isNull() || getShape(i) == nullptr)
continue;
if ( isClientObject() && !getShape(i)->preloadMaterialList(getShape(i).getPath()) && NetConnection::filesWereDownloaded() )
if ( isClientObject() && !getShape(i)->preloadMaterialList(getShapeFile(i)) && NetConnection::filesWereDownloaded() )
{
Con::warnf( "GroundCover::_initShapes() material preload failed for shape: %s", _getShapeAssetId(i));
continue;