try to load shapes during preload

it's half the point of the protocol
This commit is contained in:
AzaezelX 2025-07-06 19:51:55 -05:00
parent c138d838bb
commit e8ccb3443a
18 changed files with 63 additions and 71 deletions

View file

@ -191,7 +191,7 @@ void RenderShapeExample::createShape()
// Attempt to preload the Materials for this shape
if ( isClientObject() &&
!getShape()->preloadMaterialList(getShape().getPath() ) &&
!getShape()->preloadMaterialList(getShapeFile()) &&
NetConnection::filesWereDownloaded() )
{
return;