try to load shapes during preload

it's half the point of the protocol
This commit is contained in:
AzaezelX 2025-07-06 19:51:55 -05:00
parent c138d838bb
commit e8ccb3443a
18 changed files with 63 additions and 71 deletions

View file

@ -122,7 +122,7 @@ public:
U32 load() override;
TSShape* getShape() { return mShape; }
TSShape* getShape() { load(); return mShape; }
Resource<TSShape> getShapeResource() { load(); return mShape; }
@ -295,7 +295,7 @@ public:
}; \
\
inline StringTableEntry _get##name##AssetId(void) const { return m##name##Asset.getAssetId(); } \
Resource<TSShape> get##name() { if (m##name##Asset.notNull()) return m##name##Asset->getShapeResource(); else return ResourceManager::get().load( "" ); } \
TSShape* get##name() { if (m##name##Asset.notNull()) return m##name##Asset->getShape(); else return NULL; } \
AssetPtr<ShapeAsset> get##name##Asset(void) { return m##name##Asset; } \
static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data)); return false; } \
StringTableEntry get##name##File() { return m##name##Asset.notNull() ? m##name##Asset->getShapeFile() : ""; }
@ -353,12 +353,12 @@ public:
}; \
\
inline StringTableEntry _get##name##AssetId(void) const { return m##name##Asset.getAssetId(); } \
Resource<TSShape> get##name() { if (m##name##Asset.notNull()) return m##name##Asset->getShapeResource(); else return ResourceManager::get().load( "" ); } \
TSShape* get##name() { if (m##name##Asset.notNull()) return m##name##Asset->getShape(); else return NULL; } \
AssetPtr<ShapeAsset> get##name##Asset(void) { return m##name##Asset; } \
static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data)); return false; } \
StringTableEntry get##name##File() { return m##name##Asset.notNull() ? m##name##Asset->getShapeFile() : ""; }
#define INITPERSISTFIELD_SHAPEASSET_REFACTOR(name, consoleClass, docs) \
#define INITPERSISTFIELD_SHAPEASSET_REFACTOR(name, consoleClass, docs) \
addProtectedField(assetText(name, Asset), TypeShapeAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.)); \
addProtectedField(assetText(name, File), TypeFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, file docs.));
@ -414,7 +414,7 @@ public:
}; \
\
inline StringTableEntry _get##name##AssetId(const U32& index) const { return m##name##Asset[index].getAssetId(); } \
Resource<TSShape> get##name(const U32& index) { if (m##name##Asset[index].notNull()) return m##name##Asset[index]->getShapeResource(); else return ResourceManager::get().load( "" ); } \
TSShape* get##name(const U32& index) { if (m##name##Asset[index].notNull()) return m##name##Asset[index]->getShape(); else return NULL; } \
AssetPtr<ShapeAsset> get##name##Asset(const U32& index) { return m##name##Asset[index]; } \
static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data), dAtoi(index)); return false;}\
StringTableEntry get##name##File(const U32& idx) { return m##name##Asset[idx].notNull() ? m##name##Asset[idx]->getShapeFile() : ""; }
@ -472,7 +472,7 @@ public:
}; \
\
inline StringTableEntry _get##name##AssetId(const U32& index) const { return m##name##Asset[index].getAssetId(); } \
Resource<TSShape> get##name(const U32& index) { if (m##name##Asset[index].notNull()) return m##name##Asset[index]->getShapeResource(); else return ResourceManager::get().load( "" ); } \
TSShape* get##name(const U32& index) { if (m##name##Asset[index].notNull()) return m##name##Asset[index]->getShape(); else return NULL; } \
AssetPtr<ShapeAsset> get##name##Asset(const U32& index) { return m##name##Asset[index]; } \
static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data), dAtoi(index)); return false;}\
StringTableEntry get##name##File(const U32& idx) { return m##name##Asset[idx].notNull() ? m##name##Asset[idx]->getShapeFile() : ""; }