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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 16:44:36 +00:00
postfFx to postFX dir listing fixes
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4a11b0dea3
commit
e8ca1a6705
7 changed files with 10 additions and 10 deletions
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@ -296,10 +296,10 @@ singleton shaderData( PrefiterCubemapShader )
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//
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//
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singleton ShaderData( PFX_ReflectionProbeArray )
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singleton ShaderData( PFX_ReflectionProbeArray )
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{
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFx/postFxV.hlsl";
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/reflectionProbeArrayP.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/reflectionProbeArrayP.hlsl";
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OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFx/gl/postFxV.glsl";
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OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/gl/reflectionProbeArrayP.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/gl/reflectionProbeArrayP.glsl";
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samplerNames[0] = "$deferredBuffer";
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samplerNames[0] = "$deferredBuffer";
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@ -1,6 +1,6 @@
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singleton ShaderData( DeferredColorShader )
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singleton ShaderData( DeferredColorShader )
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{
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{
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFx/postFxV.hlsl";
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DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/deferredColorShaderP.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/deferredColorShaderP.hlsl";
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OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
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OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
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@ -6,11 +6,11 @@
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singleton ShaderData( PFX_afxHighlightShader )
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singleton ShaderData( PFX_afxHighlightShader )
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{
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{
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DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
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DXVertexShaderFile = "shaders/common/postFX/postFxV.hlsl";
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DXPixelShaderFile = "shaders/AFX/afxPostFX_Highlight_P.hlsl";
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DXPixelShaderFile = "shaders/AFX/afxPostFX_Highlight_P.hlsl";
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//OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
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//OGLVertexShaderFile = "shaders/common/postFX/gl//postFxV.glsl";
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//OGLPixelShaderFile = "shaders/common/postFx/gl/passthruP.glsl";
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//OGLPixelShaderFile = "shaders/common/postFX/gl/passthruP.glsl";
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samplerNames[0] = "$inputTex";
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samplerNames[0] = "$inputTex";
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@ -22,7 +22,7 @@
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#include "../../../gl/hlslCompat.glsl"
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#include "../../../gl/hlslCompat.glsl"
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#include "shadergen:/autogenConditioners.h"
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#include "shadergen:/autogenConditioners.h"
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#include "../../../postFx/gl/postFx.glsl"
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#include "../../../postFX/gl/postFx.glsl"
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#include "../../../gl/torque.glsl"
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#include "../../../gl/torque.glsl"
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uniform sampler2D colorBufferTex;
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uniform sampler2D colorBufferTex;
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@ -1,4 +1,4 @@
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#include "../../postFx/postFx.hlsl"
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#include "../../postFX/postFx.hlsl"
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#include "../../shaderModel.hlsl"
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#include "../../shaderModel.hlsl"
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#include "../../shaderModelAutoGen.hlsl"
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#include "../../shaderModelAutoGen.hlsl"
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#include "../../lighting.hlsl"
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#include "../../lighting.hlsl"
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@ -20,7 +20,7 @@
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// IN THE SOFTWARE.
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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#include "../../postFx/postFx.hlsl"
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#include "../../postFX/postFx.hlsl"
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TORQUE_UNIFORM_SAMPLER2D(diffuseMap, 0);
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TORQUE_UNIFORM_SAMPLER2D(diffuseMap, 0);
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@ -20,7 +20,7 @@
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// IN THE SOFTWARE.
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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#include "../../postFx/postFx.hlsl"
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#include "../../postFX/postFx.hlsl"
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#include "../../torque.hlsl"
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#include "../../torque.hlsl"
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float4 rtParams0;
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float4 rtParams0;
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