mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-21 04:15:36 +00:00
minor cleanups:
clean up mismatched PROFILE_START+PROFILE_END() that was in/out of the mip packign for loop on the gl side, leaving just the self-cleaning PROFILE_SCOPE(GFXGLTextureObject_copyToBmp); similar to the dx11 side void GuiGameListMenuCtrl::removeRow(const S32& row); (the GuiGameListMenuCtrl:: bit in the class iteslf is redundant and making linux unhappy)
This commit is contained in:
parent
7097edc2fe
commit
e88b7a0783
2 changed files with 1 additions and 4 deletions
|
|
@ -164,7 +164,7 @@ public:
|
|||
void addRow(const char* label, const char* bitmapName, const char* callback, S32 icon, S32 yPad, bool enabled, const char* tooltip);
|
||||
|
||||
//Removes row at the provided index
|
||||
void GuiGameListMenuCtrl::removeRow(const S32& row);
|
||||
void removeRow(const S32& row);
|
||||
|
||||
/// Gets the text for the currently selected option of the given row.
|
||||
///
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue