minor cleanups:

clean up mismatched  PROFILE_START+PROFILE_END() that was in/out of the mip packign for loop on the gl side, leaving just the self-cleaning PROFILE_SCOPE(GFXGLTextureObject_copyToBmp); similar to the dx11 side
   void GuiGameListMenuCtrl::removeRow(const S32& row); (the GuiGameListMenuCtrl:: bit in the class iteslf is redundant and making linux unhappy)
This commit is contained in:
AzaezelX 2020-09-26 22:43:26 -05:00
parent 7097edc2fe
commit e88b7a0783
2 changed files with 1 additions and 4 deletions

View file

@ -164,7 +164,7 @@ public:
void addRow(const char* label, const char* bitmapName, const char* callback, S32 icon, S32 yPad, bool enabled, const char* tooltip);
//Removes row at the provided index
void GuiGameListMenuCtrl::removeRow(const S32& row);
void removeRow(const S32& row);
/// Gets the text for the currently selected option of the given row.
///