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Corrected probe init'ing so they don't fight for the cubemap idx order
Also correct deleting behavior so it updates indicies when a probe is removed Updated forward lighting to utilize the same math as deferred
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18 changed files with 426 additions and 375 deletions
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@ -61,10 +61,9 @@ const String ShaderGenVars::oneOverTargetSize("$oneOverTargetSize");
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const String ShaderGenVars::lightPosition("$inLightPos");
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const String ShaderGenVars::lightDiffuse("$inLightColor");
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const String ShaderGenVars::lightAmbient("$ambient");
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const String ShaderGenVars::lightInvRadiusSq("$inLightInvRadiusSq");
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const String ShaderGenVars::lightConfigData("$inLightConfigData");
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const String ShaderGenVars::lightSpotDir("$inLightSpotDir");
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const String ShaderGenVars::lightSpotAngle("$inLightSpotAngle");
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const String ShaderGenVars::lightSpotFalloff("$inLightSpotFalloff");
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const String ShaderGenVars::lightSpotParams("$lightSpotParams");
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const String ShaderGenVars::specularColor("$specularColor");
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const String ShaderGenVars::smoothness("$smoothness");
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const String ShaderGenVars::metalness("$metalness");
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