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Corrected probe init'ing so they don't fight for the cubemap idx order
Also correct deleting behavior so it updates indicies when a probe is removed Updated forward lighting to utilize the same math as deferred
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18 changed files with 426 additions and 375 deletions
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@ -87,10 +87,8 @@ struct LightingShaderConstants
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GFXShaderConstHandle *mLightPositionSC;
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GFXShaderConstHandle *mLightDiffuseSC;
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GFXShaderConstHandle *mLightAmbientSC;
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GFXShaderConstHandle *mLightInvRadiusSqSC;
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GFXShaderConstHandle *mLightConfigDataSC;
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GFXShaderConstHandle *mLightSpotDirSC;
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GFXShaderConstHandle *mLightSpotAngleSC;
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GFXShaderConstHandle *mLightSpotFalloffSC;
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GFXShaderConstHandle* mShadowMapSC;
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GFXShaderConstHandle* mDynamicShadowMapSC;
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