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Corrected probe init'ing so they don't fight for the cubemap idx order
Also correct deleting behavior so it updates indicies when a probe is removed Updated forward lighting to utilize the same math as deferred
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a2aa241c92
commit
e87dc787ee
18 changed files with 426 additions and 375 deletions
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@ -304,10 +304,9 @@ BasicLightManager::LightingShaderConstants::LightingShaderConstants()
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mLightPosition( NULL ),
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mLightDiffuse( NULL ),
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mLightAmbient( NULL ),
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mLightInvRadiusSq( NULL ),
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mLightConfigDataSC( NULL ),
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mLightSpotDir( NULL ),
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mLightSpotAngle( NULL ),
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mLightSpotFalloff( NULL )
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mLightSpotParamsSC( NULL )
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{
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}
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@ -333,11 +332,10 @@ void BasicLightManager::LightingShaderConstants::init(GFXShader* shader)
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mLightPosition = shader->getShaderConstHandle( ShaderGenVars::lightPosition );
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mLightDiffuse = shader->getShaderConstHandle( ShaderGenVars::lightDiffuse);
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mLightInvRadiusSq = shader->getShaderConstHandle( ShaderGenVars::lightInvRadiusSq );
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mLightConfigDataSC = shader->getShaderConstHandle( ShaderGenVars::lightConfigData );
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mLightAmbient = shader->getShaderConstHandle( ShaderGenVars::lightAmbient );
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mLightSpotDir = shader->getShaderConstHandle( ShaderGenVars::lightSpotDir );
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mLightSpotAngle = shader->getShaderConstHandle( ShaderGenVars::lightSpotAngle );
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mLightSpotFalloff = shader->getShaderConstHandle( ShaderGenVars::lightSpotFalloff );
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mLightSpotParamsSC = shader->getShaderConstHandle( ShaderGenVars::lightSpotParams );
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mInit = true;
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}
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@ -399,9 +397,8 @@ void BasicLightManager::setLightInfo( ProcessedMaterial* pmat,
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mLastConstants->mLightPosition,
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mLastConstants->mLightDiffuse,
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mLastConstants->mLightAmbient,
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mLastConstants->mLightInvRadiusSq,
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mLastConstants->mLightConfigDataSC,
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mLastConstants->mLightSpotDir,
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mLastConstants->mLightSpotAngle,
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mLastConstants->mLightSpotFalloff,
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mLastConstants->mLightSpotParamsSC,
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shaderConsts );
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}
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