mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Corrected probe init'ing so they don't fight for the cubemap idx order
Also correct deleting behavior so it updates indicies when a probe is removed Updated forward lighting to utilize the same math as deferred
This commit is contained in:
parent
a2aa241c92
commit
e87dc787ee
18 changed files with 426 additions and 375 deletions
|
|
@ -388,10 +388,9 @@ void AdvancedLightManager::setLightInfo( ProcessedMaterial *pmat,
|
|||
lsc->mLightPositionSC,
|
||||
lsc->mLightDiffuseSC,
|
||||
lsc->mLightAmbientSC,
|
||||
lsc->mLightInvRadiusSqSC,
|
||||
lsc->mLightConfigDataSC,
|
||||
lsc->mLightSpotDirSC,
|
||||
lsc->mLightSpotAngleSC,
|
||||
lsc->mLightSpotFalloffSC,
|
||||
lsc->mLightSpotParamsSC,
|
||||
shaderConsts );
|
||||
|
||||
// Static
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue