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Merge pull request #1703 from TorqueGameEngines/revert-1691-alpha41/projectileProjection
Revert "client projectile origin tweak"
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commit
e7b4a0f1dc
1 changed files with 1 additions and 4 deletions
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@ -873,11 +873,8 @@ bool Projectile::onAdd()
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}
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}
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}
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}
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if (mSourceObject.isValid())
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if (mSourceObject.isValid())
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{
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processAfter(mSourceObject);
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processAfter(mSourceObject);
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if (isClientObject())
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mSourceObject->getRenderMuzzlePoint(mSourceObjectSlot, &mCurrPosition);
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}
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// Setup our bounding box
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// Setup our bounding box
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if (bool(mDataBlock->getProjectileShape()) == true)
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if (bool(mDataBlock->getProjectileShape()) == true)
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mObjBox = mDataBlock->getProjectileShape()->mBounds;
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mObjBox = mDataBlock->getProjectileShape()->mBounds;
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