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Update guiMaterialPreview.cpp
more "fixes"
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@ -372,6 +372,9 @@ void GuiMaterialPreview::renderWorld(const RectI &updateRect)
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mSaveFrustum = Frustum( isOrtho, left, right, bottom, top, nearPlane, farPlane, MatrixF::Identity );
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mSaveFrustum.setTransform(MatrixF::Identity);
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mSaveProjection = GFX->getProjectionMatrix();
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mSaveWorldToScreenScale = GFX->getWorldToScreenScale();
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FogData savedFogData = gClientSceneGraph->getFogData();
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gClientSceneGraph->setFogData( FogData() ); // no fog in preview window
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