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Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive.
Also reordered the probe targets used so they match lights for consistency.
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parent
1b8549b146
commit
e72f04648a
9 changed files with 108 additions and 48 deletions
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@ -51,7 +51,7 @@ function initRenderManager()
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// meshes... but that causes issues in reflections.
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DiffuseRenderPassManager.addManager( new RenderObjectMgr(SkyBin) { bintype = "Sky"; renderOrder = 0.015; processAddOrder = 0.015; } );
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DiffuseRenderPassManager.addManager( new RenderProbeMgr(ProbeBin) { bintype = "Probes"; renderOrder = 0.02; processAddOrder = 0.02; } );
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DiffuseRenderPassManager.addManager( new RenderProbeMgr(ProbeBin) { bintype = "Probes"; renderOrder = 0.019; processAddOrder = 0.02; } );
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//DiffuseRenderPassManager.addManager( new RenderVistaMgr() { bintype = "Vista"; renderOrder = 0.15; processAddOrder = 0.15; } );
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DiffuseRenderPassManager.addManager( new RenderObjectMgr(BeginBin) { bintype = "Begin"; renderOrder = 0.2; processAddOrder = 0.2; } );
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@ -98,8 +98,8 @@ float3 iblBoxSpecular(float3 normal,
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struct PS_OUTPUT
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{
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float4 diffuse: TORQUE_TARGET0;
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float4 spec: TORQUE_TARGET1;
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float4 diffuse: TORQUE_TARGET1;
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float4 spec: TORQUE_TARGET0;
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};
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float defineSphereSpaceInfluence(float3 centroidPosVS, float rad, float2 atten, float3 surfPosVS, float3 norm)
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