fixed spacing

This commit is contained in:
Vincent Gee 2014-12-01 17:21:17 -05:00
parent c00bca8ba0
commit e71c64e564

View file

@ -325,13 +325,13 @@ void ScatterSky::initPersistFields()
addField( "skyBrightness", TypeF32, Offset( mSkyBrightness, ScatterSky ),
"Global brightness and intensity applied to the sky and objects in the level." );
addField( "sunSize", TypeF32, Offset( mSunSize, ScatterSky ),
addField( "sunSize", TypeF32, Offset( mSunSize, ScatterSky ),
"Affects the size of the sun's disk." );
addField( "colorizeAmount", TypeF32, Offset( mColorizeAmt, ScatterSky ),
addField( "colorizeAmount", TypeF32, Offset( mColorizeAmt, ScatterSky ),
"Controls how much the the alpha component of colorize brigthens the sky. Setting to 0 returns default behavior." );
addField( "colorize", TypeColorF, Offset( mColorize, ScatterSky ),
addField( "colorize", TypeColorF, Offset( mColorize, ScatterSky ),
"Tints the sky the color specified, the alpha controls the brigthness. The brightness is multipled by the value of colorizeAmt." );
addField( "rayleighScattering", TypeF32, Offset( mRayleighScattering, ScatterSky ),
@ -351,7 +351,7 @@ void ScatterSky::initPersistFields()
addField( "exposure", TypeF32, Offset( mExposure, ScatterSky ),
"Controls the contrast of the sky and sun during daytime." );
addField( "zOffset", TypeF32, Offset( mZOffset, ScatterSky ),
addField( "zOffset", TypeF32, Offset( mZOffset, ScatterSky ),
"Offsets the scatterSky to avoid canvas rendering. Use 5000 or greater for the initial adjustment" );
endGroup( "ScatterSky" );
@ -477,12 +477,12 @@ U32 ScatterSky::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
stream->write( mAmbientScale );
stream->write( mSunScale );
stream->write( mFogScale );
stream->write( mColorizeAmt );
stream->write( mColorizeAmt );
stream->write( mColorize );
stream->write( mExposure );
stream->write( mZOffset );
stream->write( mZOffset );
stream->write( mBrightness );
@ -562,7 +562,7 @@ void ScatterSky::unpackUpdate(NetConnection *con, BitStream *stream)
stream->read( &mAmbientScale );
stream->read( &mSunScale );
stream->read( &mFogScale );
F32 colorizeAmt;
F32 colorizeAmt;
stream->read( &colorizeAmt );
if(mColorizeAmt != colorizeAmt) {
@ -583,7 +583,7 @@ void ScatterSky::unpackUpdate(NetConnection *con, BitStream *stream)
stream->read( &mExposure );
stream->read( &mZOffset );
stream->read( &mZOffset );
stream->read( &mBrightness );