mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 19:53:48 +00:00
Eliminate DefineConsoleFunction
This commit is contained in:
parent
bc1b506205
commit
e718841467
55 changed files with 314 additions and 332 deletions
|
|
@ -126,7 +126,7 @@ static void processNode(GuiTreeViewCtrl* tree, domNode* node, S32 parentID, Scen
|
|||
}
|
||||
}
|
||||
|
||||
DefineConsoleFunction( enumColladaForImport, bool, (const char * shapePath, const char * ctrl), ,
|
||||
DefineEngineFunction( enumColladaForImport, bool, (const char * shapePath, const char * ctrl), ,
|
||||
"(string shapePath, GuiTreeViewCtrl ctrl) Collect scene information from "
|
||||
"a COLLADA file and store it in a GuiTreeView control. This function is "
|
||||
"used by the COLLADA import gui to show a preview of the scene contents "
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue