Eliminate DefineConsoleFunction

This commit is contained in:
Lukas Joergensen 2018-04-17 16:33:56 +02:00
parent bc1b506205
commit e718841467
55 changed files with 314 additions and 332 deletions

View file

@ -147,7 +147,7 @@ ConsoleDocFragment _getTerrainUnderWorldPoint2(
"bool getTerrainUnderWorldPoint( F32 x, F32 y, F32 z);"
);
DefineConsoleFunction( getTerrainUnderWorldPoint, S32, (const char* ptOrX, const char* y, const char* z), ("", ""),
DefineEngineFunction( getTerrainUnderWorldPoint, S32, (const char* ptOrX, const char* y, const char* z), ("", ""),
"(Point3F x/y/z) Gets the terrain block that is located under the given world point.\n"
"@param x/y/z The world coordinates (floating point values) you wish to query at. "
"These can be formatted as either a string (\"x y z\") or separately as (x, y, z)\n"
@ -1338,7 +1338,7 @@ ConsoleDocFragment _getTerrainHeight2(
"bool getTerrainHeight( F32 x, F32 y);"
);
DefineConsoleFunction( getTerrainHeight, F32, (const char* ptOrX, const char* y), (""), "(Point2 pos) - gets the terrain height at the specified position."
DefineEngineFunction( getTerrainHeight, F32, (const char* ptOrX, const char* y), (""), "(Point2 pos) - gets the terrain height at the specified position."
"@param pos The world space point, minus the z (height) value\n Can be formatted as either (\"x y\") or (x,y)\n"
"@return Returns the terrain height at the given point as an F32 value.\n"
"@hide")
@ -1383,7 +1383,7 @@ ConsoleDocFragment _getTerrainHeightBelowPosition2(
"bool getTerrainHeightBelowPosition( F32 x, F32 y);"
);
DefineConsoleFunction( getTerrainHeightBelowPosition, F32, (const char* ptOrX, const char* y, const char* z), ("", ""),
DefineEngineFunction( getTerrainHeightBelowPosition, F32, (const char* ptOrX, const char* y, const char* z), ("", ""),
"(Point3F pos) - gets the terrain height at the specified position."
"@param pos The world space point. Can be formatted as either (\"x y z\") or (x,y,z)\n"
"@note This function is useful if you simply want to grab the terrain height underneath an object.\n"