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https://github.com/TorqueGameEngines/Torque3D.git
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Eliminate DefineConsoleFunction
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parent
bc1b506205
commit
e718841467
55 changed files with 314 additions and 332 deletions
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@ -95,13 +95,13 @@ EventManager *NavMesh::getEventManager()
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return smEventManager;
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}
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DefineConsoleFunction(getNavMeshEventManager, S32, (),,
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DefineEngineFunction(getNavMeshEventManager, S32, (),,
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"@brief Get the EventManager object for all NavMesh updates.")
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{
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return NavMesh::getEventManager()->getId();
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}
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DefineConsoleFunction(NavMeshUpdateAll, void, (S32 objid, bool remove), (0, false),
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DefineEngineFunction(NavMeshUpdateAll, void, (S32 objid, bool remove), (0, false),
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"@brief Update all NavMesh tiles that intersect the given object's world box.")
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{
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SceneObject *obj;
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@ -123,7 +123,7 @@ DefineConsoleFunction(NavMeshUpdateAll, void, (S32 objid, bool remove), (0, fals
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obj->enableCollision();
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}
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DefineConsoleFunction(NavMeshUpdateAroundObject, void, (S32 objid, bool remove), (0, false),
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DefineEngineFunction(NavMeshUpdateAroundObject, void, (S32 objid, bool remove), (0, false),
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"@brief Update all NavMesh tiles that intersect the given object's world box.")
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{
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SceneObject *obj;
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@ -146,7 +146,7 @@ DefineConsoleFunction(NavMeshUpdateAroundObject, void, (S32 objid, bool remove),
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}
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DefineConsoleFunction(NavMeshIgnore, void, (S32 objid, bool _ignore), (0, true),
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DefineEngineFunction(NavMeshIgnore, void, (S32 objid, bool _ignore), (0, true),
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"@brief Flag this object as not generating a navmesh result.")
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{
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SceneObject *obj;
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@ -156,7 +156,7 @@ DefineConsoleFunction(NavMeshIgnore, void, (S32 objid, bool _ignore), (0, true),
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obj->mPathfindingIgnore = _ignore;
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}
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DefineConsoleFunction(NavMeshUpdateOne, void, (S32 meshid, S32 objid, bool remove), (0, 0, false),
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DefineEngineFunction(NavMeshUpdateOne, void, (S32 meshid, S32 objid, bool remove), (0, 0, false),
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"@brief Update all tiles in a given NavMesh that intersect the given object's world box.")
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{
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NavMesh *mesh;
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