Eliminate DefineConsoleFunction

This commit is contained in:
Lukas Joergensen 2018-04-17 16:33:56 +02:00
parent bc1b506205
commit e718841467
55 changed files with 314 additions and 332 deletions

View file

@ -454,14 +454,14 @@ bool MaterialManager::_handleGFXEvent( GFXDevice::GFXDeviceEventType event_ )
return true;
}
DefineConsoleFunction( reInitMaterials, void, (),,
DefineEngineFunction( reInitMaterials, void, (),,
"@brief Flushes all procedural shaders and re-initializes all active material instances.\n\n"
"@ingroup Materials")
{
MATMGR->flushAndReInitInstances();
}
DefineConsoleFunction( addMaterialMapping, void, (const char * texName, const char * matName), , "(string texName, string matName)\n"
DefineEngineFunction( addMaterialMapping, void, (const char * texName, const char * matName), , "(string texName, string matName)\n"
"@brief Maps the given texture to the given material.\n\n"
"Generates a console warning before overwriting.\n\n"
"Material maps are used by terrain and interiors for triggering "
@ -472,7 +472,7 @@ DefineConsoleFunction( addMaterialMapping, void, (const char * texName, const ch
MATMGR->mapMaterial(texName, matName);
}
DefineConsoleFunction( getMaterialMapping, const char*, (const char * texName), , "(string texName)\n"
DefineEngineFunction( getMaterialMapping, const char*, (const char * texName), , "(string texName)\n"
"@brief Returns the name of the material mapped to this texture.\n\n"
"If no materials are found, an empty string is returned.\n\n"
"@param texName Name of the texture\n\n"
@ -481,14 +481,14 @@ DefineConsoleFunction( getMaterialMapping, const char*, (const char * texName),
return MATMGR->getMapEntry(texName).c_str();
}
DefineConsoleFunction( dumpMaterialInstances, void, (), ,
DefineEngineFunction( dumpMaterialInstances, void, (), ,
"@brief Dumps a formatted list of currently allocated material instances to the console.\n\n"
"@ingroup Materials")
{
MATMGR->dumpMaterialInstances();
}
DefineConsoleFunction( getMapEntry, const char*, (const char * texName), ,
DefineEngineFunction( getMapEntry, const char*, (const char * texName), ,
"@hide")
{
return MATMGR->getMapEntry( String(texName) );