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rename struct to reflect naming convention
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2 changed files with 4 additions and 4 deletions
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@ -192,7 +192,7 @@ public:
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extern MaterialPropertiesManager MaterialFXManager;
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struct MaterialEffectResult
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struct MaterialPropertiesResult
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{
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MaterialPropertiesData* mat_effect = NULL;
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bool didRicochet = false;
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@ -203,7 +203,7 @@ struct MaterialEffectResult
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F32 finalDamageMultiplier = 1.0f;
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};
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MaterialEffectResult resolveImpact(BaseMatInstance* mat,
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MaterialPropertiesResult resolveImpact(BaseMatInstance* mat,
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const VectorF& incomingVelocity,
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const VectorF& surfaceNormal,
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F32 impactForce,
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