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rename struct to reflect naming convention
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2 changed files with 4 additions and 4 deletions
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@ -550,14 +550,14 @@ void MaterialPropertiesManager::setDefaultEffect(MaterialPropertiesData* data)
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mDefault = data;
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}
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MaterialEffectResult resolveImpact( BaseMatInstance* mat,
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MaterialPropertiesResult resolveImpact( BaseMatInstance* mat,
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const VectorF& incomingVelocity,
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const VectorF& surfaceNormal,
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F32 impactForce,
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bool isMelee)
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{
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MaterialEffectResult result;
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MaterialPropertiesResult result;
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result.mat_effect = MaterialFXManager.resolve(mat);
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if (!result.mat_effect)
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