Add basic support for showing openvr controllers and tracked objects

This commit is contained in:
James Urquhart 2016-06-15 00:12:27 +01:00
parent 1198932e87
commit e6159a590a
12 changed files with 1903 additions and 45 deletions

View file

@ -6,6 +6,12 @@
#include "T3D/gameBase/gameConnection.h"
#include "gui/core/guiCanvas.h"
#include "postFx/postEffectCommon.h"
#include "renderInstance/renderPassManager.h"
#include "scene/sceneRenderState.h"
#include "materials/baseMatInstance.h"
#include "materials/materialManager.h"
#include "console/consoleInternal.h"
#include "core/stream/fileStream.h"
#include "gfx/D3D11/gfxD3D11Device.h"
#include "gfx/D3D11/gfxD3D11TextureObject.h"
@ -17,12 +23,20 @@
#include "gfx/D3D9/gfxD3D9TextureObject.h"
#include "gfx/D3D9/gfxD3D9EnumTranslate.h"
#include "materials/matTextureTarget.h"
#ifdef TORQUE_OPENGL
#include "gfx/gl/gfxGLDevice.h"
#include "gfx/gl/gfxGLTextureObject.h"
#include "gfx/gl/gfxGLEnumTranslate.h"
#endif
struct OpenVRLoadedTexture
{
vr::TextureID_t texId;
NamedTexTarget texTarget;
};
AngAxisF gLastMoveRot; // jamesu - this is just here for temp debugging
namespace OpenVRUtil
@ -74,6 +88,8 @@ namespace OpenVRUtil
return outMat;
}
void convertMatrixFPlainToSteamVRAffineMatrix(const MatrixF &inMat, vr::HmdMatrix34_t &outMat)
{
Point4F row0; inMat.getRow(0, &row0);
@ -123,6 +139,114 @@ namespace OpenVRUtil
bounds.vMax = (rect.point.y + rect.extent.y) * yRatio;
return bounds;
}
String GetTrackedDeviceString(vr::IVRSystem *pHmd, vr::TrackedDeviceIndex_t unDevice, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError *peError = NULL)
{
uint32_t unRequiredBufferLen = pHmd->GetStringTrackedDeviceProperty(unDevice, prop, NULL, 0, peError);
if (unRequiredBufferLen == 0)
return "";
char *pchBuffer = new char[unRequiredBufferLen];
unRequiredBufferLen = pHmd->GetStringTrackedDeviceProperty(unDevice, prop, pchBuffer, unRequiredBufferLen, peError);
String sResult = pchBuffer;
delete[] pchBuffer;
return sResult;
}
}
//------------------------------------------------------------
bool OpenVRRenderModel::init(const vr::RenderModel_t & vrModel, StringTableEntry materialName)
{
SAFE_DELETE(mMaterialInstance);
mMaterialInstance = MATMGR->createMatInstance(materialName, getGFXVertexFormat< VertexType >());
if (!mMaterialInstance)
return false;
mLocalBox = Box3F::Invalid;
// Prepare primitives
U16 *indPtr = NULL;
GFXPrimitive *primPtr = NULL;
mPrimitiveBuffer.set(GFX, vrModel.unTriangleCount * 3, 1, GFXBufferTypeStatic, "OpenVR Controller buffer");
mPrimitiveBuffer.lock(&indPtr, &primPtr);
if (!indPtr || !primPtr)
return false;
primPtr->minIndex = 0;
primPtr->numPrimitives = vrModel.unTriangleCount;
primPtr->numVertices = vrModel.unVertexCount;
primPtr->startIndex = 0;
primPtr->startVertex = 0;
primPtr->type = GFXTriangleList;
//dMemcpy(indPtr, vrModel.rIndexData, sizeof(U16) * vrModel.unTriangleCount * 3);
for (U32 i = 0; i < vrModel.unTriangleCount; i++)
{
const U32 idx = i * 3;
indPtr[idx + 0] = vrModel.rIndexData[idx + 2];
indPtr[idx + 1] = vrModel.rIndexData[idx + 1];
indPtr[idx + 2] = vrModel.rIndexData[idx + 0];
}
mPrimitiveBuffer.unlock();
// Prepare verts
mVertexBuffer.set(GFX, vrModel.unVertexCount, GFXBufferTypeStatic);
VertexType *vertPtr = mVertexBuffer.lock();
if (!vertPtr)
return false;
// Convert to torque coordinate system
for (U32 i = 0; i < vrModel.unVertexCount; i++)
{
const vr::RenderModel_Vertex_t &vert = vrModel.rVertexData[i];
vertPtr->point = OpenVRUtil::convertPointFromOVR(vert.vPosition);
vertPtr->point.x = -vertPtr->point.x;
vertPtr->point.y = -vertPtr->point.y;
vertPtr->point.z = -vertPtr->point.z;
vertPtr->normal = OpenVRUtil::convertPointFromOVR(vert.vNormal);
vertPtr->normal.x = -vertPtr->normal.x;
vertPtr->normal.y = -vertPtr->normal.y;
vertPtr->normal.z = -vertPtr->normal.z;
vertPtr->texCoord = Point2F(vert.rfTextureCoord[0], vert.rfTextureCoord[1]);
vertPtr++;
}
mVertexBuffer.unlock();
for (U32 i = 0, sz = vrModel.unVertexCount; i < sz; i++)
{
Point3F pos = Point3F(vrModel.rVertexData[i].vPosition.v[0], vrModel.rVertexData[i].vPosition.v[1], vrModel.rVertexData[i].vPosition.v[2]);
mLocalBox.extend(pos);
}
return true;
}
void OpenVRRenderModel::draw(SceneRenderState *state, MeshRenderInst* renderInstance)
{
renderInstance->type = RenderPassManager::RIT_Mesh;
renderInstance->matInst = state->getOverrideMaterial(mMaterialInstance);
if (!renderInstance->matInst)
return;
renderInstance->vertBuff = &mVertexBuffer;
renderInstance->primBuff = &mPrimitiveBuffer;
renderInstance->prim = NULL;
renderInstance->primBuffIndex = 0;
if (renderInstance->matInst->getMaterial()->isTranslucent())
{
renderInstance->type = RenderPassManager::RIT_Translucent;
renderInstance->translucentSort = true;
}
renderInstance->defaultKey = renderInstance->matInst->getStateHint();
renderInstance->defaultKey2 = (uintptr_t)renderInstance->vertBuff;
}
//------------------------------------------------------------
@ -209,6 +333,16 @@ ImplementEnumType(OpenVRState,
{ vr::VRState_NotReady, "NotReady" },
EndImplementEnumType;
ImplementEnumType(OpenVRTrackedDeviceClass,
"Types of devices which are tracked .\n\n"
"@ingroup OpenVR")
{ vr::TrackedDeviceClass_Invalid, "Invalid" },
{ vr::TrackedDeviceClass_HMD, "HMD" },
{ vr::TrackedDeviceClass_Controller, "Controller" },
{ vr::TrackedDeviceClass_TrackingReference, "TrackingReference" },
{ vr::TrackedDeviceClass_Other, "Other" },
EndImplementEnumType;
//------------------------------------------------------------
U32 OpenVRProvider::OVR_SENSORROT[vr::k_unMaxTrackedDeviceCount] = { 0 };
@ -371,7 +505,7 @@ OpenVRProvider::OpenVRProvider() :
INPUTMGR->registerDevice(this);
dMemset(&mLUID, '\0', sizeof(mLUID));
mTrackingSpace = vr::TrackingUniverseSeated;
mTrackingSpace = vr::TrackingUniverseStanding;
}
OpenVRProvider::~OpenVRProvider()
@ -404,6 +538,8 @@ void OpenVRProvider::staticInit()
bool OpenVRProvider::enable()
{
mOpenVRNS = Namespace::find(StringTable->insert("OpenVR"));
disable();
// Load openvr runtime
@ -479,12 +615,19 @@ bool OpenVRProvider::enable()
mDriver = GetTrackedDeviceString(mHMD, vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_TrackingSystemName_String);
mDisplay = GetTrackedDeviceString(mHMD, vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_SerialNumber_String);
mHMDRenderState.mHMDPose = MatrixF(1);
mHMDRenderState.mEyePose[0] = MatrixF(1);
mHMDRenderState.mEyePose[1] = MatrixF(1);
mHMDRenderState.reset(mHMD);
mHMD->ResetSeatedZeroPose();
dMemset(mPreviousInputTrackedDevicePose, '\0', sizeof(mPreviousInputTrackedDevicePose));
mEnabled = true;
dMemset(mCurrentControllerState, '\0', sizeof(mCurrentControllerState));
dMemset(mPreviousCurrentControllerState, '\0', sizeof(mPreviousCurrentControllerState));
return true;
}
@ -614,7 +757,7 @@ bool OpenVRProvider::process()
vr::VRControllerState_t state;
if (mHMD->GetControllerState(unDevice, &state))
{
// TODO
mCurrentControllerState[unDevice] = state;
}
}
@ -643,7 +786,21 @@ void OpenVRTransformToRotPos(MatrixF mat, QuatF &outRot, Point3F &outPos)
Point3F pos = torqueMat.getPosition();
outRot = QuatF(torqueMat);
outPos = pos;// Point3F(-pos.x, pos.z, -pos.y);
outPos = pos;
outRot.mulP(pos, &outPos); // jamesu - position needs to be multiplied by rotation in this case
}
void OpenVRTransformToRotPosMat(MatrixF mat, QuatF &outRot, Point3F &outPos, MatrixF &outMat)
{
// Directly set the rotation and position from the eye transforms
MatrixF torqueMat(1);
OpenVRUtil::convertTransformFromOVR(mat, torqueMat);
Point3F pos = torqueMat.getPosition();
outRot = QuatF(torqueMat);
outPos = pos;
outRot.mulP(pos, &outPos); // jamesu - position needs to be multiplied by rotation in this case
outMat = torqueMat;
}
void OpenVRProvider::getFrameEyePose(IDevicePose *pose, S32 eyeId) const
@ -655,15 +812,29 @@ void OpenVRProvider::getFrameEyePose(IDevicePose *pose, S32 eyeId) const
// NOTE: this is codename for "head"
MatrixF mat = mHMDRenderState.mHMDPose; // same order as in the openvr example
#ifdef DEBUG_DISPLAY_POSE
pose->originalMatrix = mat;
OpenVRTransformToRotPosMat(mat, pose->orientation, pose->position, pose->actualMatrix);
#else
OpenVRTransformToRotPos(mat, pose->orientation, pose->position);
#endif
pose->velocity = Point3F(0);
pose->angularVelocity = Point3F(0);
}
else
{
MatrixF mat = mHMDRenderState.mEyePose[eyeId] * mHMDRenderState.mHMDPose; // same order as in the openvr example
//mat = mHMDRenderState.mHMDPose * mHMDRenderState.mEyePose[eyeId]; // same order as in the openvr example
#ifdef DEBUG_DISPLAY_POSE
pose->originalMatrix = mat;
OpenVRTransformToRotPosMat(mat, pose->orientation, pose->position, pose->actualMatrix);
#else
OpenVRTransformToRotPos(mat, pose->orientation, pose->position);
#endif
pose->velocity = Point3F(0);
pose->angularVelocity = Point3F(0);
}
@ -914,10 +1085,14 @@ S32 OpenVRProvider::getDisplayDeviceId() const
return -1;
}
void OpenVRProvider::processVREvent(const vr::VREvent_t & event)
void OpenVRProvider::processVREvent(const vr::VREvent_t & evt)
{
switch (event.eventType)
mVREventSignal.trigger(evt);
switch (evt.eventType)
{
case vr::VREvent_InputFocusCaptured:
//Con::executef()
break;
case vr::VREvent_TrackedDeviceActivated:
{
// Setup render model
@ -969,6 +1144,8 @@ void OpenVRProvider::updateTrackedPoses()
if (nDevice == vr::k_unTrackedDeviceIndex_Hmd)
{
mHMDRenderState.mHMDPose = mat;
/*
MatrixF rotOffset(1);
EulerF localRot(-smHMDRotOffset.x, -smHMDRotOffset.z, smHMDRotOffset.y);
@ -978,6 +1155,7 @@ void OpenVRProvider::updateTrackedPoses()
QuatF(localRot).setMatrix(&rotOffset);
rotOffset.inverse();
mHMDRenderState.mHMDPose = mat = rotOffset * mHMDRenderState.mHMDPose;
*/
// jamesu - store the last rotation for temp debugging
MatrixF torqueMat(1);
@ -990,6 +1168,11 @@ void OpenVRProvider::updateTrackedPoses()
vr::TrackedDevicePose_t &outPose = mTrackedDevicePose[nDevice];
OpenVRTransformToRotPos(mat, inPose.orientation, inPose.position);
#ifdef DEBUG_DISPLAY_POSE
OpenVRUtil::convertTransformFromOVR(mat, inPose.actualMatrix);
inPose.originalMatrix = mat;
#endif
inPose.state = outPose.eTrackingResult;
inPose.valid = outPose.bPoseIsValid;
inPose.connected = outPose.bDeviceIsConnected;
@ -1012,18 +1195,23 @@ void OpenVRProvider::submitInputChanges()
IDevicePose curPose = mCurrentDevicePose[i];
IDevicePose prevPose = mPreviousInputTrackedDevicePose[i];
S32 eventIdx = -1;
if (!mDeviceEventMap.tryGetValue(i, eventIdx) || eventIdx < 0)
continue;
if (!curPose.valid || !curPose.connected)
continue;
if (curPose.orientation != prevPose.orientation)
{
AngAxisF axisAA(curPose.orientation);
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_ROT, OVR_SENSORROT[i], SI_MOVE, axisAA);
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_ROT, OVR_SENSORROT[eventIdx], SI_MOVE, axisAA);
}
if (curPose.position != prevPose.position)
{
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORPOSITION[i], SI_MOVE, curPose.position);
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORPOSITION[eventIdx], SI_MOVE, curPose.position);
}
if (curPose.velocity != prevPose.velocity)
@ -1034,7 +1222,7 @@ void OpenVRProvider::submitInputChanges()
angles.y = curPose.velocity.y;
angles.z = curPose.velocity.z;
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORVELOCITY[i], SI_MOVE, angles);
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORVELOCITY[eventIdx], SI_MOVE, angles);
}
if (curPose.angularVelocity != prevPose.angularVelocity)
@ -1045,7 +1233,7 @@ void OpenVRProvider::submitInputChanges()
angles[1] = mRadToDeg(curPose.velocity.y);
angles[2] = mRadToDeg(curPose.velocity.z);
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORANGVEL[i], SI_MOVE, angles);
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORANGVEL[eventIdx], SI_MOVE, angles);
}
/*
if (curPose.connected != prevPose.connected)
@ -1076,6 +1264,28 @@ void OpenVRProvider::resetSensors()
}
}
void OpenVRProvider::mapDeviceToEvent(U32 deviceIdx, S32 eventIdx)
{
mDeviceEventMap[deviceIdx] = eventIdx;
}
void OpenVRProvider::resetEventMap()
{
mDeviceEventMap.clear();
}
IDevicePose OpenVRProvider::getTrackedDevicePose(U32 idx)
{
if (idx >= vr::k_unMaxTrackedDeviceCount)
{
IDevicePose ret;
ret.connected = ret.valid = false;
return ret;
}
return mCurrentDevicePose[idx];
}
void OpenVRProvider::registerOverlay(OpenVROverlay* overlay)
{
mOverlays.push_back(overlay);
@ -1090,6 +1300,261 @@ void OpenVRProvider::unregisterOverlay(OpenVROverlay* overlay)
}
}
const S32 OpenVRProvider::preloadRenderModelTexture(U32 index)
{
S32 idx = -1;
if (mLoadedTextureLookup.tryGetValue(index, idx))
return idx;
char buffer[256];
dSprintf(buffer, sizeof(buffer), "openvrtex_%u", index);
OpenVRProvider::LoadedRenderTexture loadedTexture;
loadedTexture.vrTextureId = index;
loadedTexture.vrTexture = NULL;
loadedTexture.texture = NULL;
loadedTexture.textureError = vr::VRRenderModelError_Loading;
loadedTexture.targetTexture = new NamedTexTarget();
loadedTexture.targetTexture->registerWithName(buffer);
mLoadedTextures.push_back(loadedTexture);
mLoadedTextureLookup[index] = mLoadedTextures.size() - 1;
return mLoadedTextures.size() - 1;
}
const S32 OpenVRProvider::preloadRenderModel(StringTableEntry name)
{
S32 idx = -1;
if (mLoadedModelLookup.tryGetValue(name, idx))
return idx;
OpenVRProvider::LoadedRenderModel loadedModel;
loadedModel.name = name;
loadedModel.model = NULL;
loadedModel.vrModel = NULL;
loadedModel.modelError = vr::VRRenderModelError_Loading;
loadedModel.loadedTexture = false;
loadedModel.textureId = -1;
mLoadedModels.push_back(loadedModel);
mLoadedModelLookup[name] = mLoadedModels.size() - 1;
return mLoadedModels.size() - 1;
}
bool OpenVRProvider::getRenderModel(S32 idx, OpenVRRenderModel **ret, bool &failed)
{
if (idx < 0 || idx > mLoadedModels.size())
{
failed = true;
return true;
}
OpenVRProvider::LoadedRenderModel &loadedModel = mLoadedModels[idx];
//Con::printf("RenderModel[%i] STAGE 1", idx);
failed = false;
if (loadedModel.modelError > vr::VRRenderModelError_Loading)
{
failed = true;
return true;
}
// Stage 1 : model
if (!loadedModel.model)
{
loadedModel.modelError = vr::VRRenderModels()->LoadRenderModel_Async(loadedModel.name, &loadedModel.vrModel);
//Con::printf(" vr::VRRenderModels()->LoadRenderModel_Async(\"%s\", %x); -> %i", loadedModel.name, &loadedModel.vrModel, loadedModel.modelError);
if (loadedModel.modelError == vr::VRRenderModelError_None)
{
if (loadedModel.vrModel == NULL)
{
failed = true;
return true;
}
// Load the model
loadedModel.model = new OpenVRRenderModel();
}
else if (loadedModel.modelError == vr::VRRenderModelError_Loading)
{
return false;
}
}
//Con::printf("RenderModel[%i] STAGE 2 (texId == %i)", idx, loadedModel.vrModel->diffuseTextureId);
// Stage 2 : texture
if (!loadedModel.loadedTexture && loadedModel.model)
{
if (loadedModel.textureId == -1)
{
loadedModel.textureId = preloadRenderModelTexture(loadedModel.vrModel->diffuseTextureId);
}
if (loadedModel.textureId == -1)
{
failed = true;
return true;
}
if (!getRenderModelTexture(loadedModel.textureId, NULL, failed))
{
return false;
}
if (failed)
{
return true;
}
loadedModel.loadedTexture = true;
//Con::printf("RenderModel[%i] GOT TEXTURE");
// Now we can load the model. Note we first need to get a Material for the mapped texture
NamedTexTarget *namedTexture = mLoadedTextures[loadedModel.textureId].targetTexture;
String materialName = MATMGR->getMapEntry(namedTexture->getName().c_str());
if (materialName.isEmpty())
{
char buffer[256];
dSprintf(buffer, sizeof(buffer), "#%s", namedTexture->getName().c_str());
materialName = buffer;
//Con::printf("RenderModel[%i] materialName == %s", idx, buffer);
Material* mat = new Material();
mat->mMapTo = namedTexture->getName();
mat->mDiffuseMapFilename[0] = buffer;
mat->mEmissive[0] = true;
dSprintf(buffer, sizeof(buffer), "%s_Material", namedTexture->getName().c_str());
if (!mat->registerObject(buffer))
{
Con::errorf("Couldn't create placeholder openvr material %s!", buffer);
failed = true;
return true;
}
materialName = buffer;
}
loadedModel.model->init(*loadedModel.vrModel, materialName);
}
if ((loadedModel.modelError > vr::VRRenderModelError_Loading) ||
(loadedModel.textureId >= 0 && mLoadedTextures[loadedModel.textureId].textureError > vr::VRRenderModelError_Loading))
{
failed = true;
}
if (!failed && ret)
{
*ret = loadedModel.model;
}
return true;
}
bool OpenVRProvider::getRenderModelTexture(S32 idx, GFXTextureObject **outTex, bool &failed)
{
if (idx < 0 || idx > mLoadedModels.size())
{
failed = true;
return true;
}
failed = false;
OpenVRProvider::LoadedRenderTexture &loadedTexture = mLoadedTextures[idx];
if (loadedTexture.textureError > vr::VRRenderModelError_Loading)
{
failed = true;
return true;
}
if (!loadedTexture.texture)
{
if (!loadedTexture.vrTexture)
{
loadedTexture.textureError = vr::VRRenderModels()->LoadTexture_Async(loadedTexture.vrTextureId, &loadedTexture.vrTexture);
if (loadedTexture.textureError == vr::VRRenderModelError_None)
{
// Load the texture
GFXTexHandle tex;
const U32 sz = loadedTexture.vrTexture->unWidth * loadedTexture.vrTexture->unHeight * 4;
GBitmap *bmp = new GBitmap(loadedTexture.vrTexture->unWidth, loadedTexture.vrTexture->unHeight, false, GFXFormatR8G8B8A8);
Swizzles::bgra.ToBuffer(bmp->getAddress(0,0,0), loadedTexture.vrTexture->rubTextureMapData, sz);
char buffer[256];
dSprintf(buffer, 256, "OVRTEX-%i.png", loadedTexture.vrTextureId);
FileStream fs;
fs.open(buffer, Torque::FS::File::Write);
bmp->writeBitmap("PNG", fs);
fs.close();
tex.set(bmp, &GFXDefaultStaticDiffuseProfile, true, "OpenVR Texture");
//tex.set(loadedTexture.vrTexture->unWidth, loadedTexture.vrTexture->unHeight, 1, (void*)pixels, GFXFormatR8G8B8A8, &GFXDefaultStaticDiffuseProfile, "OpenVR Texture", 1);
loadedTexture.targetTexture->setTexture(tex);
loadedTexture.texture = tex;
}
else if (loadedTexture.textureError == vr::VRRenderModelError_Loading)
{
return false;
}
}
}
if (loadedTexture.textureError > vr::VRRenderModelError_Loading)
{
failed = true;
}
if (!failed && outTex)
{
*outTex = loadedTexture.texture;
}
return true;
}
bool OpenVRProvider::getRenderModelTextureName(S32 idx, String &outName)
{
if (idx < 0 || idx >= mLoadedTextures.size())
return false;
if (mLoadedTextures[idx].targetTexture)
{
outName = mLoadedTextures[idx].targetTexture->getName();
return true;
}
return false;
}
void OpenVRProvider::resetRenderModels()
{
for (U32 i = 0, sz = mLoadedModels.size(); i < sz; i++)
{
SAFE_DELETE(mLoadedModels[i].model);
if (mLoadedModels[i].vrModel) mRenderModels->FreeRenderModel(mLoadedModels[i].vrModel);
}
for (U32 i = 0, sz = mLoadedTextures.size(); i < sz; i++)
{
SAFE_DELETE(mLoadedTextures[i].targetTexture);
if (mLoadedTextures[i].vrTexture) mRenderModels->FreeTexture(mLoadedTextures[i].vrTexture);
}
mLoadedModels.clear();
mLoadedTextures.clear();
mLoadedModelLookup.clear();
mLoadedTextureLookup.clear();
}
OpenVROverlay *OpenVRProvider::getGamepadFocusOverlay()
{
return NULL;
@ -1126,6 +1591,54 @@ void OpenVRProvider::setKeyboardPositionForOverlay(OpenVROverlay *overlay, const
}
void OpenVRProvider::getControllerDeviceIndexes(vr::TrackedDeviceClass &deviceClass, Vector<S32> &outList)
{
for (U32 i = 0; i<vr::k_unMaxTrackedDeviceCount; i++)
{
if (!mCurrentDevicePose[i].connected)
continue;
vr::TrackedDeviceClass klass = mHMD->GetTrackedDeviceClass(i);
if (klass == deviceClass)
{
outList.push_back(i);
}
}
}
StringTableEntry OpenVRProvider::getControllerModel(U32 idx)
{
if (idx >= vr::k_unMaxTrackedDeviceCount || !mRenderModels)
return NULL;
String str = GetTrackedDeviceString(mHMD, idx, vr::Prop_RenderModelName_String, NULL);
return StringTable->insert(str, true);
}
DefineEngineStaticMethod(OpenVR, getControllerDeviceIndexes, const char*, (OpenVRTrackedDeviceClass klass),,
"@brief Gets the indexes of devices which match the required device class")
{
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
{
return "";
}
Vector<S32> outList;
OPENVR->getControllerDeviceIndexes(klass, outList);
return EngineMarshallData<Vector<S32>>(outList);
}
DefineEngineStaticMethod(OpenVR, getControllerModel, const char*, (S32 idx), ,
"@brief Gets the indexes of devices which match the required device class")
{
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
{
return "";
}
return OPENVR->getControllerModel(idx);
}
DefineEngineStaticMethod(OpenVR, isDeviceActive, bool, (), ,
"@brief Used to determine if the OpenVR input device is active\n\n"
@ -1216,6 +1729,30 @@ DefineEngineStaticMethod(OpenVR, resetSensors, void, (), ,
OPENVR->resetSensors();
}
DefineEngineStaticMethod(OpenVR, mapDeviceToEvent, void, (S32 deviceId, S32 eventId), ,
"@brief Maps a device to an event code.\n\n"
"@ingroup Game")
{
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
{
return;
}
OPENVR->mapDeviceToEvent(deviceId, eventId);
}
DefineEngineStaticMethod(OpenVR, resetEventMap, void, (), ,
"@brief Resets event map.\n\n"
"@ingroup Game")
{
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
{
return;
}
OPENVR->resetEventMap();
}
// Overlay stuff
DefineEngineFunction(OpenVRIsCompiledIn, bool, (), , "")