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Reduce console spam from probe manager when not in debug
Added ability to activate height override on inspector fields from script Further refinements of theme usage as well as editor settings
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07b28cb29a
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7 changed files with 204 additions and 98 deletions
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@ -358,7 +358,9 @@ ProbeRenderInst* RenderProbeMgr::registerProbe()
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mCubeMapSlots[cubeIndex] = true;
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mCubeMapCount++;
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#ifdef TORQUE_DEBUG
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Con::warnf("RenderProbeMgr::registerProbe: Registered probe %u to cubeIndex %u", newProbe.mProbeIdx, cubeIndex);
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#endif
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mProbesDirty = true;
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@ -495,8 +497,10 @@ void RenderProbeMgr::updateProbeTexture(ProbeRenderInst* probeInfo)
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mIrradianceArray->updateTexture(probeInfo->mIrradianceCubemap, cubeIndex);
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mPrefilterArray->updateTexture(probeInfo->mPrefilterCubemap, cubeIndex);
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#ifdef TORQUE_DEBUG
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Con::warnf("UpdatedProbeTexture - probeIdx: %u on cubeIndex %u, Irrad validity: %d, Prefilter validity: %d", probeInfo->mProbeIdx, cubeIndex,
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probeInfo->mIrradianceCubemap->isInitialized(), probeInfo->mPrefilterCubemap->isInitialized());
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#endif
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}
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void RenderProbeMgr::_setupPerFrameParameters(const SceneRenderState *state)
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