Reduce console spam from probe manager when not in debug

Added ability to activate height override on inspector fields from script
Further refinements of theme usage as well as editor settings
This commit is contained in:
Areloch 2019-06-17 23:48:20 -05:00
parent 07b28cb29a
commit e5c12f4aab
7 changed files with 204 additions and 98 deletions

View file

@ -358,7 +358,9 @@ ProbeRenderInst* RenderProbeMgr::registerProbe()
mCubeMapSlots[cubeIndex] = true;
mCubeMapCount++;
#ifdef TORQUE_DEBUG
Con::warnf("RenderProbeMgr::registerProbe: Registered probe %u to cubeIndex %u", newProbe.mProbeIdx, cubeIndex);
#endif
mProbesDirty = true;
@ -495,8 +497,10 @@ void RenderProbeMgr::updateProbeTexture(ProbeRenderInst* probeInfo)
mIrradianceArray->updateTexture(probeInfo->mIrradianceCubemap, cubeIndex);
mPrefilterArray->updateTexture(probeInfo->mPrefilterCubemap, cubeIndex);
#ifdef TORQUE_DEBUG
Con::warnf("UpdatedProbeTexture - probeIdx: %u on cubeIndex %u, Irrad validity: %d, Prefilter validity: %d", probeInfo->mProbeIdx, cubeIndex,
probeInfo->mIrradianceCubemap->isInitialized(), probeInfo->mPrefilterCubemap->isInitialized());
#endif
}
void RenderProbeMgr::_setupPerFrameParameters(const SceneRenderState *state)