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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
Fixed up forward IBL Reimplemented old forward light shader code as a baseline so it can be updated to new PBR math
This commit is contained in:
commit
e5bbd12d4b
19 changed files with 696 additions and 127 deletions
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@ -2278,6 +2278,32 @@ function MaterialEditorGui::refreshMaterial(%this)
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MaterialEditorGui.setMaterialNotDirty();
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}
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//==============================================================================
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// Looking up material instances/getting mat info
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function MaterialEditorGui::lookupMaterialInstances( %this )
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{
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if( MaterialEditorGui.currentMaterial.getName() $= "" )
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{
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MessageBoxOK("Cannot perform operation", "Unable to look up a material with a blank name" );
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return;
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}
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MaterialInstanceViewTree.clear();
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MaterialInstanceViewTree.setFilterChildren(false);
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MaterialInstanceViewTree.setItemFilterException(1, true);
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MaterialEditorGui.currentMaterial.getMaterialInstances(MaterialInstanceViewTree);
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if(MaterialInstanceFilter.Text !$= "\c2Filter...")
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{
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MaterialInstanceViewTree.setFilterText(MaterialInstanceFilter.Text);
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}
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MaterialInstanceViewTree.buildVisibleTree(true);
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Canvas.pushDialog(MaterialInstanceViewCtrl);
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}
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//==============================================================================
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// Switching and Changing Materials
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@ -0,0 +1,27 @@
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function MaterialInstanceFilter::onGainFirstResponder( %this )
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{
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%this.selectAllText();
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}
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function MaterialInstanceFilter::onReturn( %this )
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{
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%text = %this.getText();
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if( %text $= "" )
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{
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%this.reset();
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MaterialInstanceViewTree.clearFilterText();
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}
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else
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{
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MaterialInstanceViewTree.setFilterText(%text);
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}
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MaterialInstanceViewTree.buildVisibleTree(true);
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}
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function MaterialInstanceFilterBtn::onClick(%this)
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{
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MaterialInstanceFilter.reset();
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MaterialInstanceViewTree.clearFilterText();
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MaterialInstanceViewTree.buildVisibleTree(true);
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}
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