Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0

Fixed up forward IBL
Reimplemented old forward light shader code as a baseline so it can be updated to new PBR math
This commit is contained in:
Areloch 2019-06-27 00:36:56 -05:00
commit e5bbd12d4b
19 changed files with 696 additions and 127 deletions

View file

@ -32,9 +32,13 @@ function initializeMaterialEditor()
// Load Properties Window
exec("~/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui");
//Material Instance viewer
exec("~/materialEditor/gui/materialInstancesView.ed.gui");
// Load Client Scripts.
exec("./scripts/materialEditor.ed.cs");
exec("./scripts/materialEditorUndo.ed.cs");
exec("./scripts/materialInstanceView.ed.cs");
//exec("./gui/profiles.ed.cs");
MaterialEditorPreviewWindow.setVisible( false );