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Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
Fixed up forward IBL Reimplemented old forward light shader code as a baseline so it can be updated to new PBR math
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commit
e5bbd12d4b
19 changed files with 696 additions and 127 deletions
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@ -83,9 +83,7 @@ const String ShaderGenVars::probeCount("$numProbes");
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const String ShaderGenVars::BRDFTextureMap("$BRDFTexture");
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//Skylight
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const String ShaderGenVars::skylightPrefilterMap("$skylightSpecularMap");
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const String ShaderGenVars::skylightIrradMap("$skylightIrradMap");
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const String ShaderGenVars::hasSkylight("$hasSkylight");
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const String ShaderGenVars::skylightCubemapIdx("$skylightCubemapIdx");
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// These are ignored by the D3D layers.
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const String ShaderGenVars::fogMap("$fogMap");
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@ -103,4 +101,4 @@ const String ShaderGenVars::dLightMask("$dlightMask");
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const String ShaderGenVars::toneMap("$toneMap");
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// Deferred shading
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const String ShaderGenVars::matInfoFlags("$matInfoFlags");
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const String ShaderGenVars::matInfoFlags("$matInfoFlags");
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