Merge pull request #1348 from Azaezel/alpha41/libSupport

suport augs for modules that include full libraries
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Areloch 2025-01-07 17:15:28 -06:00 committed by GitHub
commit e503bccb2e
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GPG key ID: B5690EEEBB952194
2 changed files with 52 additions and 8 deletions

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@ -252,6 +252,29 @@ if (NOT "${TORQUE_MODULE_USER_PATH}" STREQUAL "")
list(APPEND TORQUE_MODULE_PATHS "${TORQUE_MODULE_USER_PATH}")
endif()
################# MODULE LIBRARIES ###################
set(TORQUE_LIBRARY_BASE_PATH "${TORQUE_APP_GAME_DIRECTORY}/data")
message(STATUS "Checking base path: ${TORQUE_LIBRARY_BASE_PATH}")
set(MODULE_SUBDIRS_INCLUDED "")
if (EXISTS "${TORQUE_LIBRARY_BASE_PATH}")
# List all immediate subdirectories of the base path for debugging
file(GLOB MODULE_SUBDIRS "${TORQUE_LIBRARY_BASE_PATH}/*")
foreach (MODULE_SUBDIR ${MODULE_SUBDIRS})
if (EXISTS "${MODULE_SUBDIR}/source/libs/libs.cmake")
message(STATUS "Adding subdirectory: ${MODULE_SUBDIR}/libs")
# Handle spaces in paths (if needed)
string(REPLACE " " "_" MODULE_BINARY_SUBDIR "${MODULE_SUBDIR}/libs")
# Explicitly specify source and binary directories
include("${MODULE_SUBDIR}/source/libs/libs.cmake")
cmake_path(GET MODULE_SUBDIR STEM LAST_ONLY LAST_DIR_WORD)
set(MODULE_SUBDIRS_INCLUDED ${MODULE_SUBDIRS_INCLUDED} ${LAST_DIR_WORD})
endif()
endforeach()
else()
message(WARNING "Base path ${TORQUE_LIBRARY_BASE_PATH} does not exist.")
endif()
# Before doing module scanning, store away the engine sources - we do this so that modules
# can be placed into the proper filters
set(TORQUE_SOURCE_FILES_TEMPORARY ${TORQUE_SOURCE_FILES} ${TORQUE_APP_GAME_SOURCES})
@ -272,30 +295,49 @@ foreach (TORQUE_MODULE_PATH ${TORQUE_MODULE_PATHS})
# Next find sub projects, these can introduce new source files
SUBDIRLIST(POSSIBLE_PROJECTS "${TORQUE_MODULE_PATH}")
foreach (POSSIBLE_PROJECT ${POSSIBLE_PROJECTS})
set(FILTERED_PROJECTS ${POSSIBLE_PROJECTS})
foreach (MODULE_INCLUDED ${MODULE_SUBDIRS_INCLUDED})
list(FILTER FILTERED_PROJECTS EXCLUDE REGEX ${MODULE_INCLUDED})
endforeach()
foreach (POSSIBLE_PROJECT ${FILTERED_PROJECTS})
# Retrieve the absolute path of this possible project
get_filename_component(POSSIBLE_PROJECT_ABSOLUTEPATH "${POSSIBLE_PROJECT}"
REALPATH BASE_DIR "${TORQUE_MODULE_PATH}")
if (EXISTS "${POSSIBLE_PROJECT_ABSOLUTEPATH}/CMakeLists.txt")
if (EXISTS "${POSSIBLE_PROJECT_ABSOLUTEPATH}/source/CMakeLists.txt")
add_subdirectory("${POSSIBLE_PROJECT_ABSOLUTEPATH}" ${CMAKE_BINARY_DIR}/temp/${POSSIBLE_PROJECT} EXCLUDE_FROM_ALL)
source_group(TREE "${POSSIBLE_PROJECT_ABSOLUTEPATH}" PREFIX "Modules/${POSSIBLE_PROJECT}" FILES ${TORQUE_SOURCE_FILES})
set(TORQUE_SOURCE_FILES_TEMPORARY ${TORQUE_SOURCE_FILES_TEMPORARY} ${TORQUE_SOURCE_FILES})
set(TORQUE_SOURCE_FILES "")
elseif(NOT EXISTS "${POSSIBLE_PROJECT_ABSOLUTEPATH}/*.cmake")
elseif(NOT EXISTS "${POSSIBLE_PROJECT_ABSOLUTEPATH}/source/*.cmake" AND NOT EXISTS "${POSSIBLE_PROJECT_ABSOLUTEPATH}/source/libs/*.cmake")
file(GLOB_RECURSE MODULE_SOURCE "${POSSIBLE_PROJECT_ABSOLUTEPATH}/source/*.h" "${POSSIBLE_PROJECT_ABSOLUTEPATH}/source/*.cpp")
#message(STATUS "MODULE_SOURCE:${MODULE_SOURCE}")
source_group(TREE "${POSSIBLE_PROJECT_ABSOLUTEPATH}" PREFIX "Modules/${POSSIBLE_PROJECT}/" FILES ${MODULE_SOURCE})
set(TORQUE_SOURCE_FILES_TEMPORARY ${TORQUE_SOURCE_FILES_TEMPORARY} ${MODULE_SOURCE})
endif()
endforeach()
endforeach()
endforeach()
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES_TEMPORARY})
foreach (MODULE_INCLUDED ${MODULE_SUBDIRS_INCLUDED})
set(WRAPPER_DIR ${TORQUE_LIBRARY_BASE_PATH}/${MODULE_INCLUDED}/source/wrappers)
if (EXISTS ${WRAPPER_DIR})
#message("including ${WRAPPER_DIR}")
file(GLOB_RECURSE WRAPPER_SOURCE "${WRAPPER_DIR}/*.h" "${WRAPPER_DIR}/*.cpp")
source_group(TREE "${WRAPPER_DIR}" PREFIX "Modules/${MODULE_INCLUDED}/" FILES ${WRAPPER_SOURCE})
set(WRAPPER_FILES ${WRAPPER_FILES} ${WRAPPER_SOURCE})
#message("including ${WRAPPER_FILES}")
set(TORQUE_INCLUDE_DIRECTORIES ${TORQUE_INCLUDE_DIRECTORIES} ${WRAPPER_DIR})
endif()
endforeach()
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES_TEMPORARY} ${WRAPPER_FILES})
################# Library Post-build Handling ###################
set(TORQUE_LIBRARY_PATHS "${CMAKE_SOURCE_DIR}/Engine/lib" "${TORQUE_APP_GAME_DIRECTORY}/data")
set(TORQUE_LIBRARY_PATHS "${CMAKE_SOURCE_DIR}/Engine/lib")
if (NOT "${TORQUE_LIBRARY_USER_PATH}" STREQUAL "")
list(APPEND TORQUE_LIBRARY_PATHS "${TORQUE_LIBRARY_USER_PATH}")
endif()
@ -458,7 +500,7 @@ foreach (TORQUE_LIBRARY ${TORQUE_LINK_LIBRARIES})
set_target_properties(${TORQUE_LIBRARY} PROPERTIES
FOLDER "Libraries")
# remove warnings from 3rd parties.
target_compile_options(${TORQUE_LIBRARY} PRIVATE "-w")
#target_compile_options(${TORQUE_LIBRARY} PRIVATE "-w")
endforeach()
target_compile_definitions(${TORQUE_APP_NAME} PUBLIC ${TORQUE_COMPILE_DEFINITIONS})