Merge branch 'PBR_PR' of https://github.com/rextimmy/Torque3D into PBR_PR

This commit is contained in:
Azaezel 2018-11-02 00:51:32 -05:00
commit e4eff8a7ec
52 changed files with 1318 additions and 592 deletions

View file

@ -616,7 +616,7 @@ bool ReflectionProbe::createClientResources()
//brdf lookup resources
//make the brdf lookup texture the same size as the prefilter texture
String brdfPath = Con::getVariable("$Core::BRDFTexture", "core/art/brdfTexture.DDS");
String brdfPath = Con::getVariable("$Core::BRDFTexture", "core/art/brdfTexture.dds");
mBrdfTexture = TEXMGR->createTexture(brdfPath, &GFXTexturePersistentProfile);// TEXMGR->createTexture(mPrefilterSize, mPrefilterSize, GFXFormatR16G16B16A16F, &GFXRenderTargetProfile, 1, 0);

View file

@ -619,6 +619,7 @@ namespace dds
//float
case D3DFMT_R16F: return GFXFormatR16F;
case D3DFMT_R32F: return GFXFormatR32F;
case D3DFMT_G16R16F: return GFXFormatR16G16F;
case D3DFMT_A16B16G16R16F: return GFXFormatR16G16B16A16F;
case D3DFMT_A32B32G32R32F: return GFXFormatR32G32B32A32F;
//compressed
@ -655,6 +656,7 @@ namespace dds
//float
case DXGI_FORMAT_R16_FLOAT: return GFXFormatR16F;
case DXGI_FORMAT_R32_FLOAT: return GFXFormatR32F;
case DXGI_FORMAT_R16G16_FLOAT: return GFXFormatR16G16F;
case DXGI_FORMAT_R16G16B16A16_FLOAT: return GFXFormatR16G16B16A16F;
case DXGI_FORMAT_R32G32B32A32_FLOAT: return GFXFormatR32G32B32A32F;
//compressed
@ -731,6 +733,7 @@ namespace dds
case D3DFMT_ATI2: return GFXFormatBC5;
case D3DFMT_A16B16G16R16F: return GFXFormatR16G16B16A16F;
case D3DFMT_A32B32G32R32F: return GFXFormatR32G32B32A32F;
case D3DFMT_G16R16F: return GFXFormatR16G16F;
default:
{
Con::errorf("dds::getGFXFormatFourcc: unknown format");

View file

@ -592,7 +592,7 @@ ProbeManager::SkylightMaterialInfo* ProbeManager::getSkylightMaterial()
if (!mSkylightMaterial)
// Now create the material info object.
mSkylightMaterial = new SkylightMaterialInfo("SklyightMaterial",
mSkylightMaterial = new SkylightMaterialInfo("SkyLightMaterial",
getGFXVertexFormat<GFXVertexPC>());
return mSkylightMaterial;
@ -896,62 +896,35 @@ void ProbeManager::ReflectProbeMaterialInfo::setProbeParameters(const ProbeRende
matParams->setSafe(attenuation, attenParams);
NamedTexTarget* deferredTexTarget = NamedTexTarget::find("deferred");
NamedTexTarget* matInfoTexTarget = NamedTexTarget::find("matinfo");
NamedTexTarget* colorTexTarget = NamedTexTarget::find("color");
GFXTextureObject *deferredTexObject = deferredTexTarget->getTexture();
if (!deferredTexObject) return;
if (!deferredTexTarget || !matInfoTexTarget || !colorTexTarget)
{
Con::errorf("ProbeManager::ReflectProbeMaterialInfo::setProbeParameters: Could not retrieve gbuffer");
return;
}
GFX->setTexture(0, deferredTexObject);
NamedTexTarget* matInfoTexTarget = NamedTexTarget::find("matinfo");
GFXTextureObject *matInfoTexObject = matInfoTexTarget->getTexture();
if (!matInfoTexObject) return;
GFX->setTexture(1, matInfoTexObject);
if (probeInfo->mCubemap && !probeInfo->mCubemap->isNull())
{
GFX->setCubeTexture(2, probeInfo->mCubemap->getPointer());
}
else
{
GFX->setCubeTexture(2, NULL);
}
if (probeInfo->mIrradianceCubemap && !probeInfo->mIrradianceCubemap->isNull())
{
GFX->setCubeTexture(3, probeInfo->mIrradianceCubemap->getPointer());
}
else
{
GFX->setCubeTexture(3, NULL);
}
if (probeInfo->mBRDFTexture && !probeInfo->mBRDFTexture->isNull())
{
GFX->setTexture(4, probeInfo->mBRDFTexture->getPointer());
}
else
{
GFX->setTexture(4, NULL);
}
if (probeInfo->mCubemap->isValid())
matParams->setSafe(cubeMips, mPow(probeInfo->mCubemap->getPointer()->getMipMapLevels(), 2.0f));
else
matParams->setSafe(cubeMips, F32(0.0));
//set textures
GFX->setTexture(0, deferredTexTarget->getTexture());
GFX->setTexture(1, matInfoTexTarget->getTexture());
GFX->setTexture(2, colorTexTarget->getTexture());
GFX->setCubeTexture(3, probeInfo->mCubemap->getPointer());
GFX->setCubeTexture(4, probeInfo->mIrradianceCubemap->getPointer());
GFX->setTexture(5, probeInfo->mBRDFTexture->getPointer());
//set material params
matParams->setSafe(cubeMips, mPow(probeInfo->mCubemap->getPointer()->getMipMapLevels(), 2.0f));
matParams->setSafe(eyePosWorld, renderState->getCameraPosition());
matParams->setSafe(bbMin, probeInfo->mBounds.minExtents);
matParams->setSafe(bbMax, probeInfo->mBounds.maxExtents);
matParams->setSafe(useSphereMode, probeInfo->mProbeShapeType == ProbeRenderInst::Sphere ? 1.0f : 0.0f);
//SH Terms
//static AlignedArray<Point3F> shTermsArray(9, sizeof(Point3F));
//dMemset(shTermsArray.getBuffer(), 0, shTermsArray.getBufferSize());
for (U32 i = 0; i < 9; i++)
/*for (U32 i = 0; i < 9; i++)
{
matParams->setSafe(shTerms[i], probeInfo->mSHTerms[i]);
}
@ -959,7 +932,7 @@ void ProbeManager::ReflectProbeMaterialInfo::setProbeParameters(const ProbeRende
for (U32 i = 0; i < 5; i++)
{
matParams->setSafe(shConsts[i], probeInfo->mSHConstants[i]);
}
}*/
const MatrixF worldToObjectXfm = probeInfo->mTransform;
MaterialParameterHandle *worldToObjMat = matInstance->getMaterialParameterHandle("$worldToObj");
@ -996,11 +969,11 @@ ProbeManager::SkylightMaterialInfo::SkylightMaterialInfo(const String &matName,
eyePosWorld = matInstance->getMaterialParameterHandle("$eyePosWorld");
for (U32 i = 0; i < 9; i++)
/*for (U32 i = 0; i < 9; i++)
shTerms[i] = matInstance->getMaterialParameterHandle(String::ToString("$SHTerms%d", i));
for (U32 i = 0; i < 5; i++)
shConsts[i] = matInstance->getMaterialParameterHandle(String::ToString("$SHConsts%d", i));
shConsts[i] = matInstance->getMaterialParameterHandle(String::ToString("$SHConsts%d", i));*/
}
ProbeManager::SkylightMaterialInfo::~SkylightMaterialInfo()

View file

@ -309,7 +309,8 @@ PostEffect::PostEffect()
mCameraForwardSC( NULL ),
mAccumTimeSC( NULL ),
mDeltaTimeSC( NULL ),
mInvCameraMatSC( NULL )
mInvCameraMatSC( NULL ),
mMatCameraToWorldSC( NULL)
{
dMemset( mTexSRGB, 0, sizeof(bool) * NumTextures);
dMemset( mActiveTextures, 0, sizeof( GFXTextureObject* ) * NumTextures );
@ -615,6 +616,8 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
mDeltaTimeSC = mShader->getShaderConstHandle( "$deltaTime" );
mInvCameraMatSC = mShader->getShaderConstHandle( "$invCameraMat" );
mMatCameraToWorldSC = mShader->getShaderConstHandle("$cameraToWorld");
}
// Set up shader constants for source image size
@ -749,6 +752,13 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
mShaderConsts->set( mAmbientColorSC, ambientColor );
}
if (mMatCameraToWorldSC->isValid())
{
MatrixF tempMat = thisFrame.worldToCamera;
tempMat.inverse();
mShaderConsts->set(mMatCameraToWorldSC, tempMat);
}
mShaderConsts->setSafe( mAccumTimeSC, MATMGR->getTotalTime() );
mShaderConsts->setSafe( mDeltaTimeSC, MATMGR->getDeltaTime() );

View file

@ -142,6 +142,7 @@ protected:
GFXShaderConstHandle *mAccumTimeSC;
GFXShaderConstHandle *mDeltaTimeSC;
GFXShaderConstHandle *mInvCameraMatSC;
GFXShaderConstHandle *mMatCameraToWorldSC;
bool mAllowReflectPass;