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Adds utility function and method to be able to enact a load of subscenes at a specific world position
Adds loadIf conditional logic to evaluate if a subscene is 'allowed' to load when tested Adds isAlwaysActive to GameMode to be able to flag a gamemode as being defaulted to on and used automatically Updated GetGameModesList function to return an arrayObject of the gamemodes found Overhauled CallGameModeFunction to utilize the gamemodes list with active/alwaysActive modes being called against, rather than level-scanning Updated ChooseLevelMenu to be able to toggle on/off multiple gamemodes with an image indicator if it's active or not
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14 changed files with 259 additions and 198 deletions
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@ -38,6 +38,7 @@ private:
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S32 mStartUnloadTimerMS;
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bool mLoaded;
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String mLoadIf;
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bool mGlobalLayer;
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public:
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