Adds utility function and method to be able to enact a load of subscenes at a specific world position

Adds loadIf conditional logic to evaluate if a subscene is 'allowed' to load when tested
Adds isAlwaysActive to GameMode to be able to flag a gamemode as being defaulted to on and used automatically
Updated GetGameModesList function to return an arrayObject of the gamemodes found
Overhauled CallGameModeFunction to utilize the gamemodes list with active/alwaysActive modes being called against, rather than level-scanning
Updated ChooseLevelMenu to be able to toggle on/off multiple gamemodes with an image indicator if it's active or not
This commit is contained in:
JeffR 2024-10-04 00:10:26 -05:00
parent 20a01d9f02
commit e4d07c7e8d
14 changed files with 259 additions and 198 deletions

View file

@ -38,6 +38,7 @@ private:
S32 mStartUnloadTimerMS;
bool mLoaded;
String mLoadIf;
bool mGlobalLayer;
public: