go ahead and allow follow without needing a navmesh

This commit is contained in:
AzaezelX 2025-04-28 16:01:24 -05:00
parent a05ff4f351
commit e489e0cd18
4 changed files with 63 additions and 53 deletions

View file

@ -153,12 +153,12 @@ public:
DECLARE_CONOBJECT(AIControllerData);
F32 mMoveTolerance; // Distance from destination point before we stop
F32 mFollowTolerance; // Distance from destination object before we stop
F32 mAttackRadius; // Distance to trigger weaponry calcs
S32 mMoveStuckTestDelay; // The number of ticks to wait before checking if the AI is stuck
F32 mMoveStuckTolerance; // Distance tolerance on stuck check
F32 mHeightTolerance; // how high above the navmesh are we before we stop trying to repath
#ifdef TORQUE_NAVIGATION_ENABLED
F32 mFollowTolerance; // Distance from destination object before we stop
struct Flocking {
U32 mChance; // chance of flocking
F32 mMin; // min flocking separation distance