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go ahead and allow follow without needing a navmesh
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4 changed files with 63 additions and 53 deletions
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@ -153,12 +153,12 @@ public:
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DECLARE_CONOBJECT(AIControllerData);
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F32 mMoveTolerance; // Distance from destination point before we stop
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F32 mFollowTolerance; // Distance from destination object before we stop
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F32 mAttackRadius; // Distance to trigger weaponry calcs
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S32 mMoveStuckTestDelay; // The number of ticks to wait before checking if the AI is stuck
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F32 mMoveStuckTolerance; // Distance tolerance on stuck check
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F32 mHeightTolerance; // how high above the navmesh are we before we stop trying to repath
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#ifdef TORQUE_NAVIGATION_ENABLED
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F32 mFollowTolerance; // Distance from destination object before we stop
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struct Flocking {
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U32 mChance; // chance of flocking
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F32 mMin; // min flocking separation distance
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