add a bit of further clarity to soundasset code injectors

This commit is contained in:
AzaezelX 2021-10-11 14:38:14 -05:00
parent 42d137f4a9
commit e468c2bf73

View file

@ -432,7 +432,7 @@ if (m##name##AssetId[index] != StringTable->EmptyString())\
{\ {\
m##name##Name[index] = StringTable->EmptyString();\ m##name##Name[index] = StringTable->EmptyString();\
}\ }\
else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId[index], ImageAsset::getAssetErrstrn(assetState).c_str());\ else Con::warnf("Warning: %s::LOAD_SOUNDASSET_ARRAY(%s[%i])-%s", mClassName, m##name##AssetId[index], index, ImageAsset::getAssetErrstrn(assetState).c_str());\
} }
#define assetEnumNameConcat(x,suff)(new std::string( x + std::string(#suff)))->c_str() #define assetEnumNameConcat(x,suff)(new std::string( x + std::string(#suff)))->c_str()
@ -440,11 +440,12 @@ if (m##name##AssetId[index] != StringTable->EmptyString())\
#define INITPERSISTFIELD_SOUNDASSET_ENUMED(name, enumType, maxValue, consoleClass, docs) \ #define INITPERSISTFIELD_SOUNDASSET_ENUMED(name, enumType, maxValue, consoleClass, docs) \
for (U32 i = 0; i < maxValue; i++)\ for (U32 i = 0; i < maxValue; i++)\
{\ {\
const char* enumString = castConsoleTypeToString(static_cast<enumType>(i));\ const enumType itter = static_cast<enumType>(i);\
const char* enumString = castConsoleTypeToString(static_cast<enumType>(itter));\
if (enumString && enumString[0])\ if (enumString && enumString[0])\
{\ {\
addField(assetEnumNameConcat(enumString, File), TypeSoundFilename, Offset(m##name##Name[i], consoleClass), assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \ addField(assetEnumNameConcat(enumString, File), TypeSoundFilename, Offset(m##name##Name[itter], consoleClass), assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addField(assetEnumNameConcat(enumString, Asset), TypeSoundAssetId, Offset(m##name##AssetId[i], consoleClass), assetText(name, asset reference.));\ addField(assetEnumNameConcat(enumString, Asset), TypeSoundAssetId, Offset(m##name##AssetId[itter], consoleClass), assetText(name, asset reference.));\
}\ }\
} }
#pragma endregion #pragma endregion