mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-20 20:05:33 +00:00
Working archive
-Archive now working if we override the shared libs rpath with the correct installation path
This commit is contained in:
parent
b6c9bef48f
commit
e381bf4838
3 changed files with 32 additions and 26 deletions
|
|
@ -354,7 +354,9 @@ if (APPLE)
|
|||
add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE ${TORQUE_SOURCE_FILES})
|
||||
set_target_properties(${TORQUE_APP_NAME} PROPERTIES
|
||||
BUNDLE true
|
||||
MACOSX_BUNDLE_INFO_PLIST "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist")
|
||||
MACOSX_BUNDLE_INFO_PLIST "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist"
|
||||
XCODE_ATTRIBUTE_INSTALL_PATH "/Applications"
|
||||
XCODE_ATTRIBUTE_SKIP_INSTALL "No")
|
||||
|
||||
# Ensure the shared libraries are actually referenced at the correct path
|
||||
set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks")
|
||||
|
|
@ -428,7 +430,7 @@ append_defs()
|
|||
foreach (LIBRARY_BINARY ${TORQUE_ADDITIONAL_LIBRARY_BINARIES})
|
||||
if (APPLE)
|
||||
# For OSX, we want these binaries to be copied to the Frameworks directory
|
||||
add_custom_command(TARGET ${TORQUE_APP_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${LIBRARY_BINARY} "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Frameworks")
|
||||
#add_custom_command(TARGET ${TORQUE_APP_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${LIBRARY_BINARY} "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Frameworks")
|
||||
else()
|
||||
# All other platforms expect the file next to the executable
|
||||
add_custom_command(TARGET ${TORQUE_APP_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${LIBRARY_BINARY} "${TORQUE_APP_GAME_DIRECTORY}")
|
||||
|
|
@ -449,7 +451,9 @@ if (UNIX)
|
|||
# Only pay attention to shared libraries and make them output to the app resources
|
||||
if ("${LINK_LIBRARY_TYPE}" STREQUAL "SHARED_LIBRARY")
|
||||
if (APPLE)
|
||||
set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Frameworks")
|
||||
set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES
|
||||
LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Frameworks"
|
||||
XCODE_ATTRIBUTE_INSTALL_PATH "/Applications/${TORQUE_APP_NAME}.app/Contents/Frameworks/$(CONFIGURATION)")
|
||||
else()
|
||||
set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}")
|
||||
endif(APPLE)
|
||||
|
|
@ -457,23 +461,3 @@ if (UNIX)
|
|||
endif()
|
||||
endforeach()
|
||||
endif (UNIX)
|
||||
|
||||
if(APPLE)
|
||||
install(TARGETS ${APP_NAME}
|
||||
BUNDLE DESTINATION . COMPONENT Runtime
|
||||
RUNTIME DESTINATION bin COMPONENT Runtime
|
||||
LIBRARY DESTINATION lib
|
||||
ARCHIVE DESTINATION lib/static)
|
||||
|
||||
# Note Mac specific extension .app
|
||||
set(APPS "\${TORQUE_APP_GAME_DIRECTORY}/${APP_NAME}.app")
|
||||
|
||||
# Directories to look for dependencies
|
||||
set(DIRS ${CMAKE_BINARY_DIR})
|
||||
|
||||
install(CODE "include(BundleUtilities)
|
||||
fixup_bundle(\"${APPS}\" \"\" \"${DIRS}\")")
|
||||
|
||||
set(CPACK_GENERATOR "DRAGNDROP")
|
||||
include(CPack)
|
||||
endif()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue