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requested alterations.
bool AIPlayer::checkLosClear(Point3F _pos) removed as not fit for purpose at the present time. Something to revisit when I'm spread less thin, or give someone else a crack at it.
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2 changed files with 33 additions and 41 deletions
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@ -81,7 +81,6 @@ public:
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Point3F getAimLocation() const { return mAimLocation; }
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void clearAim();
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bool checkInLos(GameBase* target = NULL, bool _useMuzzle = false, bool _checkEnabled = false);
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bool checkLosClear(Point3F _pos);
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bool checkInFoV(GameBase* target = NULL, F32 camFov = 45.0f, bool _checkEnabled = false);
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// Movement sets/gets
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