requested alterations.

bool AIPlayer::checkLosClear(Point3F _pos) removed as not fit for purpose at the present time. Something to revisit when I'm spread less thin, or give someone else a crack at it.
This commit is contained in:
Azaezel 2014-07-13 12:24:17 -05:00
parent 9bed39b7d0
commit e332609003
2 changed files with 33 additions and 41 deletions

View file

@ -81,7 +81,6 @@ public:
Point3F getAimLocation() const { return mAimLocation; }
void clearAim();
bool checkInLos(GameBase* target = NULL, bool _useMuzzle = false, bool _checkEnabled = false);
bool checkLosClear(Point3F _pos);
bool checkInFoV(GameBase* target = NULL, F32 camFov = 45.0f, bool _checkEnabled = false);
// Movement sets/gets