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https://github.com/TorqueGameEngines/Torque3D.git
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Includes the D3D feature level detection.
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25686ed4be
commit
e2f98f2641
3 changed files with 96 additions and 19 deletions
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@ -764,9 +764,8 @@ bool GFXD3D11Shader::_init()
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d3dMacros[i+smGlobalMacros.size()].Definition = mMacros[i].value.c_str();
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}
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//TODO support D3D_FEATURE_LEVEL properly with shaders instead of hard coding at hlsl 5
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d3dMacros[macroCount - 2].Name = "TORQUE_SM";
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d3dMacros[macroCount - 2].Definition = "50";
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d3dMacros[macroCount - 2].Definition = D3D11->getShaderModel().c_str();
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memset(&d3dMacros[macroCount - 1], 0, sizeof(D3D_SHADER_MACRO));
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@ -784,18 +783,21 @@ bool GFXD3D11Shader::_init()
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mSamplerDescriptions.clear();
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mShaderConsts.clear();
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String vertTarget = D3D11->getVertexShaderTarget();
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String pixTarget = D3D11->getPixelShaderTarget();
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if ( !Con::getBoolVariable( "$shaders::forceLoadCSF", false ) )
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{
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if (!mVertexFile.isEmpty() && !_compileShader( mVertexFile, "vs_5_0", d3dMacros, mVertexConstBufferLayout, mSamplerDescriptions ) )
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if (!mVertexFile.isEmpty() && !_compileShader( mVertexFile, vertTarget, d3dMacros, mVertexConstBufferLayout, mSamplerDescriptions ) )
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return false;
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if (!mPixelFile.isEmpty() && !_compileShader( mPixelFile, "ps_5_0", d3dMacros, mPixelConstBufferLayout, mSamplerDescriptions ) )
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if (!mPixelFile.isEmpty() && !_compileShader( mPixelFile, pixTarget, d3dMacros, mPixelConstBufferLayout, mSamplerDescriptions ) )
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return false;
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}
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else
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{
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if ( !_loadCompiledOutput( mVertexFile, "vs_5_0", mVertexConstBufferLayout, mSamplerDescriptions ) )
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if ( !_loadCompiledOutput( mVertexFile, vertTarget, mVertexConstBufferLayout, mSamplerDescriptions ) )
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{
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if ( smLogErrors )
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Con::errorf( "GFXD3D11Shader::init - Unable to load precompiled vertex shader for '%s'.", mVertexFile.getFullPath().c_str() );
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@ -803,7 +805,7 @@ bool GFXD3D11Shader::_init()
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return false;
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}
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if ( !_loadCompiledOutput( mPixelFile, "ps_5_0", mPixelConstBufferLayout, mSamplerDescriptions ) )
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if ( !_loadCompiledOutput( mPixelFile, pixTarget, mPixelConstBufferLayout, mSamplerDescriptions ) )
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{
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if ( smLogErrors )
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Con::errorf( "GFXD3D11Shader::init - Unable to load precompiled pixel shader for '%s'.", mPixelFile.getFullPath().c_str() );
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