mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into kermithelpme
This commit is contained in:
commit
e2e1c491ac
68 changed files with 171 additions and 167 deletions
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@ -308,7 +308,7 @@ U8* GFXGLCubemap::getTextureData(U32 face, U32 mip)
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GFXGLCubemapArray::GFXGLCubemapArray()
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{
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mCubemap = NULL;
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mCubemap = 0;
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}
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GFXGLCubemapArray::~GFXGLCubemapArray()
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@ -101,8 +101,8 @@ void GFXGLStateBlock::activate(const GFXGLStateBlock* oldState)
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// the state value even if that value is identical to the current value.
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#define STATE_CHANGE(state) (!oldState || oldState->mDesc.state != mDesc.state)
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#define TOGGLE_STATE(state, enum) if(mDesc.state) glEnable(enum); else glDisable(enum)
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#define CHECK_TOGGLE_STATE(state, enum) if(!oldState || oldState->mDesc.state != mDesc.state) if(mDesc.state) glEnable(enum); else glDisable(enum)
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#define TOGGLE_STATE(state, enum) if(mDesc.state) { glEnable(enum); } else { glDisable(enum); }
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#define CHECK_TOGGLE_STATE(state, enum) if(!oldState || oldState->mDesc.state != mDesc.state) { if(mDesc.state) { glEnable(enum); } else { glDisable(enum); }}
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// Blending
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CHECK_TOGGLE_STATE(blendEnable, GL_BLEND);
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@ -6,7 +6,7 @@
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GFXGLTextureArray::GFXGLTextureArray()
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{
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mTextureArray = NULL;
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mTextureArray = 0;
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}
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void GFXGLTextureArray::init()
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@ -13,7 +13,7 @@ public:
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~GFXGLTextureArray() { Release(); };
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void init();
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void init() override;
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void setToTexUnit(U32 tuNum) override;
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@ -46,7 +46,7 @@ GFXGLTextureObject::GFXGLTextureObject(GFXDevice * aDevice, GFXTextureProfile *p
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{
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#if TORQUE_DEBUG
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mFrameAllocatorMarkGuard == FrameAllocator::getWaterMark();
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mFrameAllocatorMarkGuard = FrameAllocator::getWaterMark();
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#endif
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dMemset(&mLockedRect, 0, sizeof(mLockedRect));
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